+(UIImage *) convertSpriteToImage:(CCSprite *)sprite{ CGPoint p = sprite.anchorPoint; [sprite setAnchorPoint:ccp(0,0)];CCRenderTexture *renderer = [CCRenderTexture renderTextureWithWidth:sprite.contentSize.width height:sprite.contentSize.height];[renderer begin];[sprite visit];[renderer end]; [sprite setAnchorPoint:p]; return [UIImage imageWithData:[renderer getUIImageAsDataFromBuffer:kCCImageFormatPNG]];}