Shader "Custom/test" {
Properties{
_MainTex("Texture",2D)="white"{}
_Amount("Extrusion Amount",Range(-1,1))=0.5
}
SubShader{
Tags{"RenderType"="Opaque"}
CGPROGRAM
#pragma surface surf Lambert vertex:vert
struct Input{
float2 uv_MainTex;
};
float _Amount;
void vert(inout appdata_full v){
v.vertex.xyz+=v.normal*_Amount;
}
sampler2D _MainTex;
void surf(Input IN,inout SurfaceOutput o){
o.Albedo=tex2D(_MainTex,IN.uv_MainTex).rgb;
}
ENDCG
}
}