using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
public class RankManager : MonoBehaviour
{
public GameObject element;
public GameObject Parent;
public GameObject UISuccess;
public GameObject UIFailed;
public InputField name;
public InputField score;
public GameObject Restart;
private int MaxRankNumber = 20;
// Use this for initialization
void Start()
{
//DisplayXMLManager.CreateXml("jax","100");
//DisplayXMLManager.AddXml("leo","90");
//DisplayXMLManager.AddXml("honey","80");
//DisplayXMLManager.UpdateXml("jax","120");
//DisplayXMLManager.LoadXml();
if(CStaticValue.Agagin)
{
Restart.SetActive(true);
}
else
{
Restart.SetActive(fa