html,
body {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
}
canvas {
position: fixed;
width: 100%;
height: 100%;
}
const nbObjects = 800;
var conf, scene, camera, cameraCtrl, light, renderer;
var whw, whh;
var objects;
var spriteMap, spriteMaterial;
var mouse = new THREE.Vector2();
var mouseOver = false;
var mousePlane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
var mousePosition = new THREE.Vector3();
var raycaster = new THREE.Raycaster();
function init() {
conf = {
opacity: 0.8
};
scene = new THREE.Scene();
camera = new