dx收费

/**
 * 游戏第2关卡结束时:开启游戏后续剧情(一次性购买)
 */
public void checkGameFree() {
	String feeName = "layerBuy";// 关卡收费

	if (SMS.checkFee(
			feeName,
			BFFAActivity.bffa,
			new SMSListener() {
				private boolean isToCanvas;

				public void smsOK(String feeName) {
					// 短代发送成功
					Toast.makeText(BFFAActivity.bffa, "游戏激活成功.",
							Toast.LENGTH_SHORT).show();

				}

				public void smsFail(String feeName, int errorCode) {
					// 短代发送失败,不给道具或不放行关卡

					String failInfo = "购买失败";
					int result = SMS.getResult();
					if (result < 0) {
						result = (-result) + 2;
					}
					if (result < 0 || result >= StrData.failStr.length) {
						failInfo += "!";
					} else {
						failInfo += ":" + StrData.failStr[result];
					}

					Toast.makeText(BFFAActivity.bffa, failInfo,
							Toast.LENGTH_SHORT).show();

					if (!isToCanvas) {
						isToCanvas = true;
						BFFAActivity.bffa.showGameMenuCanvas();
					}
				}

				public void smsCancel(String feeName, int errorCode) {
					Toast.makeText(BFFAActivity.bffa, "激活操作被取消.",
							Toast.LENGTH_SHORT).show();
					if (!isToCanvas) {
						isToCanvas = true;
						BFFAActivity.bffa.showGameMenuCanvas();
					}
				}
			},
			"0611C3700111022153569711022153500101MC099470000000000000000000000000",
			"激活后续关卡,信息费6元(不含通信费),通过短信代收,是否确认购买?", "发送成功!已成功解锁!")) {
	}
}

public final String[] buyItems = { "buyUp", // 购买升级点数
		"buyLife", // 购买生命上限
		"buyMushrooms", // 购买蘑菇大礼包
};
public final String[] buyItemName = { "升级点数", // 购买升级点数
		"生命上限", // 购买生命上限
		"蘑菇大礼包(只限一次哟!)", // 购买蘑菇大礼包
};

public final String[] buySkillItems = {//
"buySkill4", // 购买巨型蘑菇
		"buySkill5", // 购买蘑菇城堡
		"buySkill6",// 购买蘑菇萨满
		"buySkill7",// 购买大萨满
		"buySkill8",// 购买战争古堡
		"buySkill9", // 购买鲜血古堡
		"buySkill10", // 购买冰蓝精灵法师
		"buySkill11", // 购买大法师
		"buySkill12", // 购买战争巨树
		"buySkill13", // 购买生命之树

		"0",// 默认购买过了
		"buySkill1",// 购买技能——冰冻光环
		"buySkill2",// 购买技能——落雷
		"buySkill3",// 购买技能——陨石天降
};
public final String[] buySkillItemName = { "巨型蘑菇", "蘑菇城堡", "蘑菇萨满", "大萨满",
		"战争古堡", "鲜血古堡", "冰蓝精灵法师", "大法师", "战争巨树", "生命之树", "", "技能——冰冻光环",
		"技能——落雷", "技能——陨石天降" };

public final String[] buyCodes = {
		"0211C3700111022153569711022153500301MC099470000000000000000000000000",// 购买升级点数
		"0211C3700111022153569711022153501701MC099470000000000000000000000000", // 购买生命上限
		"0411C3700111022153569711022153500201MC099470000000000000000000000000", // 购买蘑菇大礼包
};
public final String[] buySkillCodes = {
		// 技能
		"0211C3700111022153569711022153500701MC099470000000000000000000000000",// 购买巨型蘑菇
		"0211C3700111022153569711022153500801MC099470000000000000000000000000",// 购买蘑菇城堡
		"0211C3700111022153569711022153500901MC099470000000000000000000000000",// 购买蘑菇萨满
		"0211C3700111022153569711022153501001MC099470000000000000000000000000", // 购买大萨满
		"0211C3700111022153569711022153501101MC099470000000000000000000000000", // 购买战争古堡
		"0211C3700111022153569711022153501201MC099470000000000000000000000000",// 购买鲜血古堡
		"0211C3700111022153569711022153501301MC099470000000000000000000000000",// 购买冰蓝精灵法师
		"0211C3700111022153569711022153501401MC099470000000000000000000000000",// 购买大法师
		"0211C3700111022153569711022153501501MC099470000000000000000000000000", // 购买战争巨树
		"0211C3700111022153569711022153501601MC099470000000000000000000000000", // 购买生命之树
		"buySkill11", // 默认购买了
		"0211C3700111022153569711022153500401MC099470000000000000000000000000", // 购买技能——冰冻光环
		"0211C3700111022153569711022153500501MC099470000000000000000000000000", // 购买技能——落雷
		"0211C3700111022153569711022153500601MC099470000000000000000000000000", // 购买技能——陨石天降
};

public void buyItem(final int index, final boolean isSkill) {

	String feeName = "layerBuy";// 关卡收费
	String freeCode = "";
	String tellInfo = "";

	if (isSkill) {
		feeName = buySkillItems[index] + T.getTimec();// 重复计费点
		freeCode = buySkillCodes[index];

		tellInfo = "购买道具" + buySkillItemName[index]
				+ ",信息费2元(不含通信费),通过短信代收,是否 确认购买?";

	} else {
		feeName = buyItems[index] += T.getTimec();
		freeCode = buyCodes[index];
		switch (index) {
		case 0:
			tellInfo = "购买道具" + buyItemName[index]
					+ ",信息费2元(不含通信费),通过短信代收,是否 确认购买?";
			break;
		case 1:
			if (curArchive.getBuyupLift() >= 100) {
				new Thread(new Runnable() {
					public void run() {
						Looper.prepare();
						Toast.makeText(BFFAActivity.bffa,
								"该存档生命上限已达极限,不可以再提升了!", Toast.LENGTH_SHORT)
								.show();
						Looper.loop();
					}
				}).start();
				return;
			}
			tellInfo = "购买道具" + buyItemName[index]
					+ ",信息费2元(不含通信费),通过短信代收,是否 确认购买?";
			break;
		case 2:
			if (curArchive.getIsBuyGift() == 1) {
				new Thread(new Runnable() {
					public void run() {
						Looper.prepare();
						Toast.makeText(BFFAActivity.bffa,
								"每个存档,大礼包只能购买一次哦!", Toast.LENGTH_SHORT)
								.show();
						Looper.loop();
					}
				}).start();
				return;
			}
			tellInfo = "购买道具" + buyItemName[index]
					+ ",信息费4元(不含通信费),通过短信代收,是否 确认购买?";
			break;
		}

	}

	if (SMS.checkFee(feeName, BFFAActivity.bffa, new SMSListener() {

		public void smsOK(String feeName) {
			// 短代发送成功
			Toast.makeText(BFFAActivity.bffa, "购买成功.", Toast.LENGTH_SHORT)
					.show();

			if (isSkill) {
				if (index < 10) {
					buyItByMenoy(index, false);
				} else {
					buyItByMenoy(index - 10, true);
				}
				return;
			}
			switch (index) {
			case 0:
				curArchive.setGameMoney(DBTemp.gameMenoy + 200);
				DBTemp.gameMenoy = curArchive.getGameMoney();
				break;
			case 1:
				curArchive.setBuyupLift(curArchive.getBuyupLift() + 10);
				DB.db.saveDB();
				break;
			case 2:
				getPorop();
				for (Iterator<Integer> iterator = propList.iterator(); iterator
						.hasNext();) {
					Integer type = iterator.next();
					if (type < 10) {
						buyItByMenoy(type, false);
					} else {
						buyItByMenoy(type - 10, true);
					}
				}
				curArchive.setIsBuyGift(1);
				DB.db.saveDB();
				break;
			default:
				break;
			}
		}

		public void smsFail(String feeName, int errorCode) {

			// 短代发送失败,不给道具或不放行关卡
			String failInfo = "购买失败";
			int result = SMS.getResult();
			if (result < 0) {
				result = (-result) + 2;
			}
			if (result < 0 || result >= StrData.failStr.length) {
				failInfo += "!";
			} else {
				failInfo += ":" + StrData.failStr[result];
			}

			Toast.makeText(BFFAActivity.bffa, failInfo, Toast.LENGTH_SHORT)
					.show();

			switch (LoadingCanvas.status) {

			case LoadingCanvas.GAME:
				setGamePauseStatus(GS.GAME_PAUSE_0);
				// BFFAActivity.bffa.showGameMenuCanvas();
				break;

			}

		}

		public void smsCancel(String feeName, int errorCode) {
			Toast.makeText(BFFAActivity.bffa, "购买操作被取消.",
					Toast.LENGTH_SHORT).show();
			switch (LoadingCanvas.status) {
			case LoadingCanvas.GAME:
				break;
			default:
				// BFFAActivity.bffa.showGameMenuCanvas();
				break;
			}
		}
	}, freeCode, tellInfo, "发送成功!已成功购买!")) {
		new Thread(new Runnable() {
			public void run() {
				Looper.prepare();
				Toast.makeText(BFFAActivity.bffa, "该道具已经购买,无须重复购买",
						Toast.LENGTH_SHORT).show();
				Looper.loop();
			}
		}).start();
	}
}

private ArrayList<Integer> propList = new ArrayList<Integer>(1);

private void getPorop() {
	propList.clear();
	for (int i = 0; i < curArchive.getTotalStatus().length; i++) {
		switch (curArchive.getTotalStatus()[i]) {
		case 0:
			propList.add(i);
			break;
		}
	}

	while (propList.size() > 3) {
		propList.remove(T.getRandom(propList.size()));
	}
}

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