Unity3d导出android项目时报错

本文解决了一个在使用Unity3d导出Android项目时遇到的报错问题。问题的原因在于Android SDK版本不兼容,通过更换或更新SDK解决了该问题。文中还分享了作者使用的SDKManager界面。

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Unity3d导出android项目时报错


错误截图如下:
[img]
[img]http://dl2.iteye.com/upload/attachment/0092/6990/14c5142b-bc30-3fdf-a463-3b71131491f3.jpg[/img]
[/img]

这个问题搞了一天多,原因是 android SDK 导致的,更换个SDK,或者打开 SDK Manager.exe进行更新(我是更换了SDK后解决的)。
必须保证有一个4.0。

我的可用的SDK Manager.exe打开后的界面如下:

[img]http://dl2.iteye.com/upload/attachment/0092/6996/c1dd073d-358e-3b94-b9bd-4f91660505be.png[/img]
XmlException: Attribute name and qualified name must be identical. file:///D:/Lua_Dating538/Assets/Plugins/Android/AndroidManifest.xml Line 3, position 61. Mono.Xml2.XmlTextReader.ReadStartTag () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.ReadContent () Mono.Xml2.XmlTextReader.Read () System.Xml.XmlTextReader.Read () System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) UnityEditor.AndroidXmlDocument..ctor (System.String path) UnityEditor.AndroidManifest..ctor (System.String path) UnityEditor.Android.PostProcessAndroidPlayer.CopyMainManifest (System.String target, System.String playerPackage) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI()
最新发布
07-10
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