这是一个自定义节点和命令都同时存在的一个例子。
[img]http://dl.iteye.com/upload/attachment/169975/c0336957-552e-3eda-8b5b-d3388e5bf00c.jpg[/img]
basicObjectSet.py
你可以在maya安装目录下的devkit/plug-ins/scripted找到basicObjectSet.py。
在线版
[url]http://download.autodesk.com/us/maya/2010help/API/basic_object_set_8py-example.html[/url]
[img]http://dl.iteye.com/upload/attachment/169975/c0336957-552e-3eda-8b5b-d3388e5bf00c.jpg[/img]
basicObjectSet.py
#!/usr/bin/env python
# -*- coding: UTF-8 -*-
# 使用:
# python
# import maya.cmds as cmds
# cmds.spBasicObjectSetTest()
#
# Mel
# spBasicObjectSetTest;
import maya.OpenMaya as om
import maya.OpenMayaMPx as ompx
import math, sys
kNodeName = 'spBasicObjectSet'
kCmdName = 'spBasicObjectSetTest'
kNodeId = om.MTypeId( 0x87012 )
# Node definition
# 定义节点
class BasicObjectSet( ompx.MPxObjectSet ):
def __init__( self ):
#ompx.MPxObjectSet.__init__( self )
super( BasicObjectSet, self ).__init__()
# Cmd definition
# 定义命令
class BasicObjectSetTest( ompx.MPxCommand ):
def __init__( self ):
#ompx.MPxCommand.__init__( self )
super( BasicObjectSetTest, self ).__init__()
# 创建 MDGModifier 实例
# 用于创建、删除和更改Dependency graph上的节点。
# 它能自动地为所有操作提供撤销和重做。
self.__fDGMod = om.MDGModifier()
def doIt( self, args ):
# Create the node
# 创建节点
#
setNode = self.__fDGMod.createNode( kNodeId )
self.__fDGMod.doIt()
# Populate the set with the selected items
# 将所选物体加入到set中
#
selList = om.MSelectionList()
om.MGlobal.getActiveSelectionList( selList )
if selList.length():
setFn = om.MFnSet( setNode )
setFn.addMembers( selList )
# 将节点的名称作为本命令的返回结果
depNodeFn = om.MFnDependencyNode( setNode )
ompx.MPxCommand.setResult( depNodeFn.name() )
#===============================================================================
# node creator
def nodeCreator():
return ompx.asMPxPtr( BasicObjectSet() )
# node initializer
def nodeInitializer():
# nothing to initialize
# 无须初始化
pass
# cmd creator
def cmdCreator():
return ompx.asMPxPtr( BasicObjectSetTest() )
# cmd syntax creator
def cmdSyntaxCreator():
return om.MSyntax()
# initialize the script plug-in
def initializePlugin( mobject ):
mplugin = ompx.MFnPlugin( mobject, 'Autodesk', '1.0', 'Any' )
try:
mplugin.registerCommand( kCmdName, cmdCreator, cmdSyntaxCreator )
except:
sys.stderr.write( "Failed to register command: %s" % kCmdName )
raise
try:
mplugin.registerNode( kNodeName, kNodeId, nodeCreator,
nodeInitializer, ompx.MPxNode.kObjectSet )
except:
sys.stderr.write( "Failed to register node: %s" % kNodeName )
raise
# uninitialize the script plug-in
def uninitializePlugin( mobject ):
mplugin = ompx.MFnPlugin( mobject )
try:
mplugin.deregisterCommand( kCmdName )
except:
sys.stderr.write( "Failed to deregister command: %s" % kCmdName )
raise
try:
mplugin.deregisterNode( kNodeId )
except:
sys.stderr.write( "Failed to deregister node: %s" % kNodeName )
raise你可以在maya安装目录下的devkit/plug-ins/scripted找到basicObjectSet.py。
在线版
[url]http://download.autodesk.com/us/maya/2010help/API/basic_object_set_8py-example.html[/url]
本文介绍了一个在Maya中自定义节点和命令的例子,包括如何创建自定义的节点和命令,以及如何将选定的对象添加到节点集合中。
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