<pre name="code" class="csharp"><pre name="code" class="csharp">using UnityEngine;
using System.Collections;
using UnityEditor;
namespace Game.UI
{
[CustomEditor(typeof(MingGeLineManager))]
public class MingGeLineManagerInspector : Editor
{
private SerializedProperty mingGeNodeConnectLineConfigProp;
private SerializedProperty activeLineStateProp;
private SerializedProperty activeLineSpriteProp;
private SerializedProperty inactiveLineSpriteProp;
private SerializedProperty lineParentProp;
private SerializedProperty lineSizeProp;
private Vector2 scrollViewPos;
void OnEnable()
{
mingGeNodeConnectLineConfigProp = serializedObject.FindProperty("mingGeNodeConnectLineConfig");
activeLineStateProp = serializedObject.FindProperty("activeLineState");
activeLineSpriteProp = serializedObject.FindPrope
unity3d prefab asset object与prefab gameobject instace关联并保存prefab gameobject instance改动.
最新推荐文章于 2024-04-29 08:43:34 发布