游戏SDK应用内悬浮窗的实现(一)
游戏SDK应用内悬浮窗的实现(二)
游戏SDK应用内悬浮窗的实现(三)
游戏SDK应用内悬浮窗的实现(四)
继上一篇用简单的demo实现了应用内悬浮窗后,本篇来继续实现悬浮窗的拖拽操作。
项目依然是只需要用到两个文件即可
在编写代码之前请先去掉状态栏,这个就不用赘述了
<activity
android:name=".MainActivity"
android:theme="@style/Theme.AppCompat.Light.NoActionBar"
1、MainActivity与之前一样
import android.os.Bundle;
import androidx.appcompat.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FloatIconView floatIconView = new FloatIconView(this);
}
}
2、activity_float_item.xml 也是和之前一样
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:id="@+id/floaticon_btn"
android:layout_width="100dp"
android:layout_height="100dp"
android:src="@drawable/ic_launcher" />
</RelativeLayout>
3、FloatIconView增加onTouchEvent,更新控件的位置
WindowManager、wm、screenHeight、screenWidth、mTouchStartX、mTouchStartY 抽出来变成全局变量
import android.app.Activity;
import android.content.Context;
import android.graphics.PixelFormat;
import android.util.DisplayMetrics;
import android.view.Gravity;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.RelativeLayout;
/**
* Date:2022-10-18
* Time:11:33
* author:colin
*/
public class FloatIconView extends RelativeLayout {
WindowManager.LayoutParams wmParams;
WindowManager wm;
int screenHeight;
int screenWidth;
float mTouchStartX , mTouchStartY ;
public FloatIconView(Activity activity) {
super(activity);
init(activity);
}
public void init(Activity activity) {
View view = LayoutInflater.from(activity).inflate(R.layout.activity_float_item, this);
DisplayMetrics dm = activity.getResources().getDisplayMetrics();
int widthPixels = dm.widthPixels;
int heightPixels = dm.heightPixels;
wm = (WindowManager) activity.getSystemService(Context.WINDOW_SERVICE);
//屏宽
screenWidth = wm.getDefaultDisplay().getWidth();
//屏高
screenHeight = wm.getDefaultDisplay().getHeight();
wmParams = new WindowManager.LayoutParams();
wmParams.type = WindowManager.LayoutParams.TYPE_APPLICATION;
wmParams.format = PixelFormat.RGBA_8888;//设置背景图片
wmParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;//
wmParams.gravity = Gravity.LEFT | Gravity.TOP;//
wmParams.x = widthPixels; //设置位置像素
wmParams.y = heightPixels;
wmParams.width = 150; //设置图片大小
wmParams.height = 150;
wm.addView(view, wmParams);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 获取相对屏幕的坐标, 以屏幕左上角为原点
float x = event.getRawX();
float y = event.getRawY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 获取相对View的坐标,即以此View左上角为原点
mTouchStartX = event.getX();
mTouchStartY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
wmParams.x = (int) (x - mTouchStartX);
// 不设置为全屏(状态栏存在) 标题栏是屏幕的1/25
wmParams.y = (int) (y - mTouchStartY - screenHeight / 25);
wm.updateViewLayout(this, wmParams);
break;
}
return true;
}
}
效果gif显示:
4、FloatIconView增加click点击事件,并且封装方法
在增加click点击事件时候,需要注意一个细节,浮窗在拖动时候并不触发click,只有点击时候才会触发。那么我们就需要进行浮窗是否拖动状态的判断。仔细研究FloatIconView的代码
添加了case MotionEvent.ACTION_UP:的判断,增加isScroll的状态判断
import android.app.Activity;
import android.content.Context;
import android.graphics.PixelFormat;
import android.util.DisplayMetrics;
import android.view.Gravity;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.RelativeLayout;
import android.widget.Toast;
/**
* Date:2022-10-18
* Time:11:33
* author:colin
*/
public class FloatIconView extends RelativeLayout {
WindowManager.LayoutParams wmParams;
WindowManager wm;
int screenHeight;
int screenWidth;
float mTouchStartX, mTouchStartY;
float x,y;
private boolean isScroll;
private int dpi;
Activity activity;
public FloatIconView(Activity activity) {
super(activity);
this.activity = activity;
init(activity);
}
public void init(Activity activity) {
View view = LayoutInflater.from(activity).inflate(R.layout.activity_float_item, this);
DisplayMetrics dm = activity.getResources().getDisplayMetrics();
int widthPixels = dm.widthPixels;
int heightPixels = dm.heightPixels;
wm = (WindowManager) activity.getSystemService(Context.WINDOW_SERVICE);
//屏宽
screenWidth = wm.getDefaultDisplay().getWidth();
//屏高
screenHeight = wm.getDefaultDisplay().getHeight();
//通过像素密度来设置按钮的大小
dpi = dpi(dm.densityDpi);
wmParams = new WindowManager.LayoutParams();
wmParams.type = WindowManager.LayoutParams.TYPE_APPLICATION;
wmParams.format = PixelFormat.RGBA_8888;//设置背景图片
wmParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE;//
wmParams.gravity = Gravity.LEFT | Gravity.TOP;//
wmParams.x = widthPixels; //设置位置像素
wmParams.y = heightPixels;
wmParams.width = 150; //设置图片大小
wmParams.height = 150;
wm.addView(view, wmParams);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 获取相对屏幕的坐标, 以屏幕左上角为原点
x = event.getRawX();
y = event.getRawY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// 获取相对View的坐标,即以此View左上角为原点
mTouchStartX = event.getX();
mTouchStartY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
if (isScroll) {
updateViewPosition();
} else {
// 当前不处于连续滑动状态 则滑动小于图标1/3则不滑动
if (Math.abs(mTouchStartX - event.getX()) > dpi / 3
|| Math.abs(mTouchStartY - event.getY()) > dpi / 3) {
updateViewPosition();
} else {
break;
}
}
isScroll = true;
break;
case MotionEvent.ACTION_UP:
// 拖动
if (isScroll) {
//自动贴边代码增加在此处
} else {
//点击悬浮窗
clickView();
}
isScroll = false;
mTouchStartX = mTouchStartY = 0;
break;
}
return true;
}
private void updateViewPosition() {
wmParams.x = (int) (x - mTouchStartX);
// 不设置为全屏(状态栏存在) 标题栏是屏幕的1/25
wmParams.y = (int) (y - mTouchStartY - screenHeight / 25);
wm.updateViewLayout(this, wmParams);
}
/**
* 根据密度选择控件大小
*/
private int dpi(int densityDpi) {
if (densityDpi <= 120) {
return 36;
} else if (densityDpi <= 160) {
return 48;
} else if (densityDpi <= 240) {
return 72;
} else if (densityDpi <= 320) {
return 96;
}
return 108;
}
//当悬浮按钮被点击
public void clickView(){
Toast.makeText(activity,"悬浮按钮被点击!",Toast.LENGTH_SHORT).show();
}
}
最终效果:
需要拖动按钮的1/3的距离按钮才会被执行拖动,不然的话会直接出发点击事件
悬浮按钮一直显示在游戏中是很影响体验的,而且经常会误触,但是不显示又不行,没有入口就找不到SDK了,甚至乎不能退出和切换账号。所以悬浮窗还应该会自动贴边,并且在不用的时候自己躲起来。
下一篇我们继续来开发实现。
附上最后的资源链接
https://download.youkuaiyun.com/download/gsrkuang/86812918
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