public static void frustumM(float[] m, int offset, float left, float right, float bottom, float top, float near, float far) {...}
final float ratio = (float) width / height; final float left = -ratio; final float right = ratio; final float bottom = -1.0f; final float top = 1.0f; final float near = 1.0f; final float far = 10.0f; Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far);