参考论文2007-SIGGRAPH-Pinocchio Automatic Rigging and Animation of 3D Characters
2007-SIGGRAPH-Pinocchio-Penalty Penalty Functions for Automatic Rigging and Animation of 3D Characters
Avatar Reshaping and Automatic Rigging Using a Deformable Model
Example-Based Damping Design
LiXuBarbic-physification-TVCG-2016 Enriching Triangle Mesh Animations With Physically
Based Simulation
online_motion_retargeting
Pose-Space Subspace Dynamics
Putting-Real-World-Objects-into-Virtual-World-Fast-Automatic-Creation
SketchiMo Sketch-based Motion Editing for Articulated Characters
https://github.com/kashimAstro/ofxAutoRiggingModel
http://people.csail.mit.edu/ibaran/papers/2007-SIGGRAPH-Pinocchio.pdf http://www.mit.edu/~ibaran/autorig/
本文聚焦于3D角色动画技术,介绍了一系列自动骨骼绑定与动画生成的方法,包括Pinocchio系统、Avatar Reshaping、在线运动重定向、基于物理的模拟增强等。这些技术使3D角色的动画制作更加高效,为虚拟世界的角色赋予生命。
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