using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Effect_Control : MonoBehaviour
{
// Start is called before the first frame update
public Vector3 mousePosition;
public GameObject effectPredf;
private float timer;
public AudioSource katong;
void Start()
{
// effectPredf.GetComponent<ParticleSystem>().playOnAwake = true;
timer = 0;
}
void Update()
{
//timer -= Time.deltaTime;
//if (timer <= 0)
//{
// playLizi();
// timer =2f;s
//}
if(Input.GetMouseButtonDown(0))
{
playLizi();
}
//Debug.LogError(timer);
}
void playLizi() {
effectPredf.GetComponent<ParticleSystem>().playOnAwake = true;
mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 4f);
mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
GameObject go = Instantiate(effectPredf);
go.transform.position = mousePosition;
Destroy(go, 10);
Debug.Log("chuxian");
katong.Play();
}
}
