Cocoa Bindings: Building a Game Object Generator Application
1. Introduction
We’re going to build an application that can be used by a Game Master in a role - playing game to randomly create characters, monsters, and dungeons. The main window will have buttons to generate these objects and text fields to display the results. There will also be a Preferences window where users can set parameters for object creation.
2. Creating the Project and Preferences Window
- Launch Xcode and create a new project :
- Select
File ➤ New Projectfrom the menu. - Choose
Cocoa Applicationand name it “DungeonThing”. You can use “DT” as a class prefix if “DungeonThing” is too long
- Select
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