服务器
public class Server_Chat
{
private static Socket serverSocket;
private static byte[] buffer = new byte[1024]; // 接收数据的缓冲区
private static List<Socket> clientList = new();
/// <summary>
/// 启动服务器
/// </summary>
/// <param name="ip">本地IP</param>
/// <param name="port">端口号</param>
public static void StartServer(string ip, int port)
{
try
{
// 创建Socket对象
serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 绑定IP地址和端口
IPAddress ipAddress = IPAddress.Parse(ip);
IPEndPoint endPoint = new IPEndPoint(ipAddress, port);
serverSocket.Bind(endPoint);
// 开始监听
serverSocket.Listen(10); // 最大连接数为10
Console.WriteLine("服务器已启动,等待客户端连接...");
// 接收客户端连接
serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
while (true)
{
string content = Console.ReadLine();
if (content is { Length: <= 0 }) continue;
byte[] responseData = Encoding.UTF8.GetBytes($"服务器主动发送的消息=>{content}");
//发送消息
for (int i = 0; i < clientList.Count; i++)
{
var client = clientList[i];
if (!client.Connected)
{
client.Close();
clientList.RemoveAt(i--);
continue;
}
client.BeginSend(responseData, 0, responseData.Length, SocketFlags.None, new AsyncCallback(SendCallback), client);
}
}
}
catch (Exception ex)
{
Console.WriteLine("服务器启动失败: " + ex.Message);
}
}
private static void AcceptCallback(IAsyncResult ar)
{
try
{
// 获取客户端Socket
Socket clientSocket = serverSocket.EndAccept(ar);
clientList.Add(clientSocket);
// 输出客户端信息
Console.WriteLine("客户端已连接: " + clientSocket.RemoteEndPoint.ToString());
// 开始接收客户端数据
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), clientSocket);
// 继续接受其他客户端连接
serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
}
catch (Exception ex)
{
Console.WriteLine("接受客户端连接失败: " + ex.Message);
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
Socket clientSocket = (Socket)ar.AsyncState;
try
{
// 获取接收到的数据长度
int bytesRead = clientSocket.EndReceive(ar);
if (bytesRead > 0)
{
// 将接收到的数据转换为字符串
string receivedData = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Console.WriteLine("收到客户端消息: " + receivedData);
// 继续接收客户端数据
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), clientSocket);
}
else
{
// 客户端断开连接
Console.WriteLine("客户端已断开: " + clientSocket.RemoteEndPoint.ToString());
clientSocket.Close();
}
}
catch (Exception ex)
{
Console.WriteLine("接收数据失败: " + ex.Message);
clientSocket.Close();
}
}
private static void SendCallback(IAsyncResult ar)
{
Socket clientSocket = (Socket)ar.AsyncState;
try
{
// 完成发送
int bytesSent = clientSocket.EndSend(ar);
Console.WriteLine("已向客户端发送响应: " + bytesSent + " 字节");
}
catch (Exception ex)
{
Console.WriteLine("发送数据失败: " + ex.Message);
clientSocket.Close();
}
}
}
客户端
public class Client_Chat
{
private Socket server;
// 接收数据的缓冲区
private byte[] buffer = new byte[1024];
public Client_Chat(string ip, int port)
{
server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 连接到服务器
IPAddress ipAddress = IPAddress.Parse(ip);
IPEndPoint endPoint = new IPEndPoint(ipAddress, port);
server.BeginConnect(endPoint, ar =>
{
try
{
// 完成异步连接操作
server.EndConnect(ar);
server.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), server
);
SendMessage("连接成功");
}
catch (SocketException e)
{
Console.WriteLine($"服务器连接失败:{e.Message}");
server.Close();
}
}, null
);
}
public void SendMessage(string message)
{
if (server != null)
{
// 发送消息
byte[] sendData = Encoding.UTF8.GetBytes(message);
server.Send(sendData);
Console.WriteLine("发送消息: " + message);
}
}
private void ReceiveCallback(IAsyncResult ar)
{
if (server == null) return;
try
{
// 获取接收到的数据长度
int bytesRead = server.EndReceive(ar);
if (bytesRead > 0)
{
// 将接收到的数据转换为字符串
string receivedData = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Console.WriteLine("收到服务器消息: " + receivedData);
// 继续接收客户端数据
server.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None,
new AsyncCallback(ReceiveCallback), server
);
}
else
{
// 客户端断开连接
Console.WriteLine("客户端已断开: " + server.RemoteEndPoint.ToString());
server.Close();
}
}
catch (Exception ex)
{
Console.WriteLine("接收数据失败: " + ex.Message);
server.Close();
}
}
}