using UnityEngine;
using System.Collections;
public class shubiao : MonoBehaviour {
RaycastHit hitt = new RaycastHit();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
Physics.Raycast(ray,out hitt);
Debug.Log(hitt.point.x);
}
}