Lua_帧动画

require "Cocos2d"
require "Cocos2dConstants"

-- for CCLuaEngine traceback
function __G__TRACKBACK__(msg)
    cclog("----------------------------------------")
    cclog("LUA ERROR: " .. tostring(msg) .. "\n")
    cclog(debug.traceback())
    cclog("----------------------------------------")
    return msg
end

local function main()
    collectgarbage("collect")
    --避免内存泄漏
    collectgarbage("setpause", 100)
    collectgarbage("setstepmul", 5000)
    
    --初始化导演
    local director = cc.Director:getInstance()
    local glview = director:getOpenGLView()
    if glview == nil then
        glview = cc.GLView:createWithRect("HelloLua", cc.rect(0, 0, 960, 640))
        director:setOpenGLView(glview)
    end

    glview:setDesignResolutionSize(960, 640, cc.ResolutionPolicy.SHOW_ALL)

    --显示帧率
    director:setDisplayStats(true)

    --设置帧率
    director:setAnimationInterval(1.0 / 60)

    --增加搜索路径
    cc.FileUtils:getInstance():addSearchPath("src")
    cc.FileUtils:getInstance():addSearchPath("res")
    
    --创建场景
    local scene = require("GameScene")
    local settingScene = scene.create()
    
    --运行场景
    if cc.Director:getInstance():getRunningScene() then
        cc.Director:getInstance():replaceScene(settingScene)
    else
        cc.Director:getInstance():runWithScene(settingScene)
    end
end

xpcall(main, __G__TRACKBACK__)
require "Cocos2d"
require "Cocos2dConstants"

--操作标识
actionFlag = -1

local size = cc.Director:getInstance():getWinSize()

local debug = true
cclog = function(...)
    if debug then
        print(string.format(...))
    end
end

local GameScene = class("GameScene",function()
    local scene = cc.Scene:createWithPhysics()
    scene:getPhysicsWorld():setDebugDrawMask(cc.PhysicsWorld.DEBUGDRAW_ALL)
    return scene
end)

function GameScene:ctor()
    self.visibleSize = cc.Director:getInstance():getVisibleSize()
    self.origin = cc.Director:getInstance():getVisibleOrigin()
end

function GameScene.create()
    local scene = GameScene.new()
    scene:addChild(scene:createAction())

    return scene
end

function GameScene:createAction()
    local layer = cc.Layer:create()

    local bg = cc.Sprite:create("Background.png")
    bg:setPosition(cc.p(size.width/2, size.height/2))
    layer:addChild(bg)

    local function OnClickMenu(tag, menuItemSender)
        cclog("tag = %d", tag)
        actionFlag = menuItemSender:getTag()

        local scene = require("ActionScene")
        local nextScene = scene.create()
        local ts = cc.TransitionJumpZoom:create(1, nextScene)
        cc.Director:getInstance():pushScene(ts)
    end

    local animateLabel =  cc.Label:createWithBMFont("fonts/fnt2.fnt","Animate")
    local animateMenuItem = cc.MenuItemLabel:create(animateLabel)
    animateMenuItem:setTag(kFlipX3D)
    animateMenuItem:registerScriptTapHandler(OnClickMenu)

    local menu = cc.Menu:create(
        animateMenuItem
        )
    menu:alignItemsVertically()
    layer:addChild(menu)
    
    return layer
end

return GameScene
require "Cocos2d"
require "Cocos2dConstants"

local size = cc.Director:getInstance():getWinSize()

local isPlaying = false


local ActionScene = class("ActionScene",function()
    return cc.Scene:create()
end)

function ActionScene:ctor()
    cclog("ActionScene init")
end

function ActionScene.create()
    local scene = ActionScene.new()
    scene:addChild(scene:createLayer())
    return scene
end

function ActionScene:createLayer()
    local layer = cc.Layer:create()

    cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("run.plist")

    local bg = cc.Sprite:createWithSpriteFrameName("background.png")
    bg:setPosition(cc.p(size.width/2.0, size.height/2.0))
    layer:addChild(bg)

    local sprite = cc.Sprite:createWithSpriteFrameName("h1.png")
    sprite:setPosition(cc.p(size.width/2.0, size.height/2.0))
    layer:addChild(sprite)

    local goSprite = cc.Sprite:createWithSpriteFrameName("go.png")
    local goToggleMenuItem = cc.MenuItemSprite:create(goSprite, goSprite)

    local stopSprite = cc.Sprite:createWithSpriteFrameName("stop.png")
    local stopToggleMenuItem = cc.MenuItemSprite:create(stopSprite, stopSprite)

    local toggleMenuItem = cc.MenuItemToggle:create(goToggleMenuItem, stopToggleMenuItem)
    toggleMenuItem:setPosition(cc.p(800, 540))

    local menu = cc.Menu:create(toggleMenuItem)
    menu:setPosition(cc.p(0, 0))
    layer:addChild(menu)

    local function OnAction(sender)
        if not isPlaying then
            --///////////////////////动画开始////////////////////////////
            local animation = cc.Animation:create()
            animation:setDelayPerUnit(0.15)
            animation:setRestoreOriginalFrame(true)
            for i=1,4 do
                local frameName = string.format("h%d.png", i)
                cclog("frameName:%s", frameName)
                local spriteFrame = cc.SpriteFrameCache:getInstance():getSpriteFrameByName(frameName)
                animation:addSpriteFrame(spriteFrame)
            end

            local animate = cc.Animate:create(animation)
            sprite:runAction(cc.RepeatForever:create(animate))
            isPlaying = true
        else
            sprite:stopAllActions()
            isPlaying = false
        end
    end
    toggleMenuItem:registerScriptTapHandler(OnAction)

    return layer
end

return ActionScene



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