华为机试---Word Maze迷宫游戏

import java.util.Scanner;
public class Main{


private static boolean isFind = false;//全局变量,保存是否找到食物单词
private static boolean[][] flag;//保存访问标记


    public static void main(String[] args){
    Scanner scan = new Scanner(System.in);
    while(scan.hasNext()){
    int n = scan.nextInt();

以下是不同平台获取简单走迷宫游戏的途径: ### 线上网页版 - **Coolmath Games**:该网站提供丰富的迷宫游戏,操作简单,适合各年龄段。只需打开浏览器,访问网站,在搜索栏输入“迷宫”,就能找到多种类型的迷宫游戏- **Miniclip**:有不少迷宫游戏,其界面简洁,容易上手。打开网页后,在游戏分类中找到迷宫类别,即可挑选喜欢的游戏。 ### 移动应用端 - **安卓系统**:在应用商店如华为应用市场、小米应用商店等,搜索“走迷宫游戏”,会出现众多相关游戏,像“Maze Classic”等,可查看游戏介绍和评价后下载。 - **苹果系统**:在App Store搜索“走迷宫游戏”,例如“Labyrinth Classic”等可供选择,点击获取即可下载安装。 ### 编程实现简易迷宫 通过Python的`pygame`库能实现简单的走迷宫游戏,以下是示例代码: ```python import pygame import random # 初始化pygame pygame.init() # 定义颜色 WHITE = (255, 255, 255) BLACK = (0, 0, 0) GREEN = (0, 255, 0) # 设置屏幕尺寸 screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("简单走迷宫游戏") # 迷宫生成 maze_width = 20 maze_height = 20 cell_size = 30 maze = [[1] * maze_width for _ in range(maze_height)] # 迷宫生成算法(简单示例) def generate_maze(): stack = [] start_x, start_y = 1, 1 maze[start_y][start_x] = 0 stack.append((start_x, start_y)) while stack: x, y = stack[-1] directions = [] if x > 1 and maze[y][x - 2] == 1: directions.append((-2, 0)) if x < maze_width - 2 and maze[y][x + 2] == 1: directions.append((2, 0)) if y > 1 and maze[y - 2][x] == 1: directions.append((0, -2)) if y < maze_height - 2 and maze[y + 2][x] == 1: directions.append((0, 2)) if directions: dx, dy = random.choice(directions) maze[y + dy // 2][x + dx // 2] = 0 maze[y + dy][x + dx] = 0 stack.append((x + dx, y + dy)) else: stack.pop() generate_maze() # 玩家位置 player_x = 1 player_y = 1 # 游戏主循环 running = True clock = pygame.time.Clock() while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP and player_y > 0 and maze[player_y - 1][player_x] == 0: player_y -= 1 elif event.key == pygame.K_DOWN and player_y < maze_height - 1 and maze[player_y + 1][player_x] == 0: player_y += 1 elif event.key == pygame.K_LEFT and player_x > 0 and maze[player_y][player_x - 1] == 0: player_x -= 1 elif event.key == pygame.K_RIGHT and player_x < maze_width - 1 and maze[player_y][player_x + 1] == 0: player_x += 1 screen.fill(WHITE) # 绘制迷宫 for y in range(maze_height): for x in range(maze_width): if maze[y][x] == 1: pygame.draw.rect(screen, BLACK, (x * cell_size, y * cell_size, cell_size, cell_size)) # 绘制玩家 pygame.draw.rect(screen, GREEN, (player_x * cell_size, player_y * cell_size, cell_size, cell_size)) pygame.display.flip() clock.tick(30) pygame.quit() ```
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