private float cameraMoveSpeed = 1.5f;
void Update()
{
moveThisCamera();
}
void moveThisCamera()
{
if (Input.mousePosition.x <= 10)
{
float xNew = this.transform.position.x;
xNew -= cameraMoveSpeed * Time.deltaTime;
this.transform.position = new Vector3(xNew, this.transform.position.y, this.transform.position.z);
}
if (Input.mousePosition.x >= (Screen.width - 10))
{
float xNew = this.transform.position.x;
xNew += cameraMoveSpeed * Time.deltaTime;
this.transform.position = new Vector3(xNew, this.transform.position.y, this.transform.position.z);
}
if (Input.mousePosition.y <= 10)
{
float zNew = this.transform.position.z;
zNew -= cameraMoveSpeed * Time.deltaTime;
this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, zNew);
}
if (Input.mousePosition.y >= (Screen.height - 10))
{
float zNew = this.transform.position.z;
zNew += cameraMoveSpeed * Time.deltaTime;
this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, zNew);
}
}
本文介绍了一种在Unity中使用C#脚本控制相机的方法,通过检测鼠标位置,当鼠标靠近屏幕边缘时,平移相机视图。此脚本利用Input.mousePosition获取鼠标位置,并根据鼠标位置相对于屏幕边缘的距离调整相机移动速度。
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