using UnityEditor;
using UnityEngine;
public class CreateAssetBundle : MonoBehaviour
{
[MenuItem("AssetBundles/Build AssetBundles")]
private static void BuildAllAssetBundles()
{
BuildPipeline.BuildAssetBundles("Assets/StreamingAssets/AssetBundle", BuildAssetBundleOptions.None,
BuildTarget.StandaloneWindows);
}
}
unity 生成assetbundle文件
最新推荐文章于 2025-05-26 09:45:26 发布
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