暂时先放openGL官方文档的解释,后面我会加入中文翻译
Name
glGenSamplers — generate sampler object names
C Specification
void glGenSamplers( | GLsizei n, |
GLuint *samplers); |
Parameters
n
Specifies the number of sampler object names to generate.
samplers
Specifies an array in which the generated sampler object names are stored.
Description
glGenSamplers returns n sampler object names in samplers. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenSamplers.
Sampler object names returned by a call to glGenSamplers are not returned by subsequent calls, unless they are first deleted with glDeleteSamplers.
The names returned in samplers are marked as used, for the purposes of glGenSamplers only, but they acquire state and type only when they are first bound.
Notes
glGenSamplers is available only if the GL version is 3.3 or higher.
Errors
GL_INVALID_VALUE is generated if n is negative.
Version Support
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGenSamplers | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
See Also
glBindSampler, glIsSampler, glDeleteSamplers
Copyright
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
参考:

本文介绍OpenGL中glGenSamplers函数的使用方法,此函数用于生成指定数量的纹理采样器对象名称。采样器对象名在调用后不会与其他后续调用重复,除非它们被glDeleteSamplers删除。
1495

被折叠的 条评论
为什么被折叠?



