//This script enables underwater effects. Attach to main camera.
//Define variables
var underwaterLevel = 7;
//The scene's default fog settings
private var defaultFog = RenderSettings.fog;
private var defaultFogColor = RenderSettings.fogColor;
private var defaultFogDensity = RenderSettings.fogDensity;
private var defaultSkybox = RenderSettings.skybox;
var noSkybox : Material;
function Start () {
//Set the background color
camera.backgroundColor = Color (0, 0.4, 0.7, 1);
}
function Update () {
if (transform.position.y < underwaterLevel) {
RenderSettings.fog = true;
RenderSettings.fogColor = Color (0, 0.4, 0.7, 0.6);
RenderSettings.fogDensity = 0.04;
RenderSettings.skybox = noSkybox;
}
else {
RenderSettings.fog = defaultFog;
RenderSettings.fogColor = defaultFogColor;
RenderSettings.fogDensity = defaultFogDensity;
RenderSettings.skybox = defaultSkybox;
}
}unity3d 实现简单的水下相机效果脚本代码
最新推荐文章于 2024-12-19 09:16:38 发布
本文介绍了一个Unity脚本,该脚本用于实现游戏场景中的水下视觉效果。通过调整摄像机背景颜色、雾效设置及天空盒显示,能够在角色进入预设水平面时触发水下视觉变化,并在离开时恢复默认设置。

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