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alfredhell
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How do I setup Git for an UE4 project?
https://answers.unrealengine.com/questions/16787/how-to-setup-git-for-an-ue4-project.html/Binaries/DerivedDataCache/Intermediate/SavedAs a general rule, you should check in al转载 2016-04-16 13:01:21 · 381 阅读 · 0 评论 -
Is it possible to assign a UTexture2D to a material at runtime?
https://answers.unrealengine.com/questions/29271/is-it-possible-to-assign-a-utexture2d-to-a-materia.htmlDynamic Material InstanceStep 1:In editor, make a material that has a Textur转载 2016-04-08 13:41:20 · 951 阅读 · 0 评论 -
xoyojank 的 UE4中的DynamicTexture数据更新
源地址 http://blog.youkuaiyun.com/xoyojank/article/details/49232841问题:gamethread 和render thread最近在UE4中实现了程序实时生成的Mesh顶点动画, 使用的顶点数目很多(几十万量级)一开始是创建Dynamic Vertex Buffer, 然后每帧去更新顶点数据,发现效率比较低效转载 2016-04-08 11:03:45 · 994 阅读 · 1 评论 -
How to Creat Dynamic Textures in Unreal Engine 4
Sometimes it's necessary to create a texture at runtime and update its contents. Depending on your particular needs there are a couple different methods:If you need to create a dynamic UTexture2D转载 2016-04-08 09:46:46 · 1847 阅读 · 0 评论