#include<iostream>
#include<map>
#include <string>
using namespace std;
struct CfgDailyBoss
{
int id;
int bossID;
};
typedef map<int,CfgDailyBoss>CfgDailyBossTable;
struct Int32MapDailyBoss
{
int bossID;
int cfgID;
int time;
};
typedef map<int,Int32MapDailyBoss>Int32MapDailyBossTable;
int main()
{
CfgDailyBoss cfg;
cfg.id = 1;
cfg.bossID = 10;
CfgDailyBossTable dailyBoss;
dailyBoss[cfg.id] = cfg;
Int32MapDailyBossTable table;
for (CfgDailyBossTable::const_iterator it = dailyBoss.begin();it != dailyBoss.end();++it)
{
cout<<it->second.id;
cout<<it->second.bossID;
Int32MapDailyBoss boss;
boss.bossID = it->second.bossID;
boss.cfgID = it->second.id;
table[boss.bossID] = boss;
}
}
#include<map>
#include <string>
using namespace std;
struct CfgDailyBoss
{
int id;
int bossID;
};
typedef map<int,CfgDailyBoss>CfgDailyBossTable;
struct Int32MapDailyBoss
{
int bossID;
int cfgID;
int time;
};
typedef map<int,Int32MapDailyBoss>Int32MapDailyBossTable;
int main()
{
CfgDailyBoss cfg;
cfg.id = 1;
cfg.bossID = 10;
CfgDailyBossTable dailyBoss;
dailyBoss[cfg.id] = cfg;
Int32MapDailyBossTable table;
for (CfgDailyBossTable::const_iterator it = dailyBoss.begin();it != dailyBoss.end();++it)
{
cout<<it->second.id;
cout<<it->second.bossID;
Int32MapDailyBoss boss;
boss.bossID = it->second.bossID;
boss.cfgID = it->second.id;
table[boss.bossID] = boss;
}
}