摄像机摇移跟随

本文介绍了一个Unity脚本,该脚本用于控制游戏中的摄像机平滑地跟随玩家所控制的游戏对象(如悬浮飞行器)。通过调整距离、高度和平滑度参数,可以实现摄像机在目标对象周围的稳定跟随效果。

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    public float distanceAway;          // distance from the back of the craft
    public float distanceUp;            // distance above the craft
    public float smooth;                // how smooth the camera movement is

    GameObject hovercraft;      // to store the hovercraft
    Vector3 targetPosition;     // the position the camera is trying to be in
    Transform follow;

    void Start ()
    {
        follow = GameObject.FindWithTag ("Player").transform;
    }

    void LateUpdate ()
    {
        // setting the target position to be the correct offset from the hovercraft
        targetPosition = follow.position + Vector3.up * distanceUp + follow.forward * distanceAway;
        // making a smooth transition between it's current position and the position it wants to be in
        transform.position = Vector3.Lerp (transform.position, targetPosition, Time.deltaTime * smooth);
        // make sure the camera is looking the right way!
        transform.LookAt (follow);
    }
    Vector3 offset;
    Transform  fly;
    // Use this for initialization
    void Start () {
        fly = GameObject .FindGameObjectWithTag ("Player").transform ;
        offset = fly  .position - transform .position;
    }

    // Update is called once per frame
    void Update () {
        transform .position = new Vector3 (fly .position .x -offset .x ,transform .position.y ,fly .position .z -offset .z) ;

    }
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