状态模式可以有效的替换充满在程序中的 if else 语句:将不同条件下的行为封装在一个类里面,再给这些类一个统一的父类来约束他们。来看一下状态模式的角色组成:
1) 使用环境(Context)角色:客户程序是通过它来满足自己的需求。它定义了客户程序需要的接口;并且维护一个具体状态角色的实例,这个实例来决定当前的状态。
2) 状态(State)角色:定义一个接口以封装与使用环境角色的一个特定状态相关的行为。
3) 具体状态(Concrete State)角色:实现状态角色定义的接口。
类图如下,结构非常简单也与策略模式非常相似。
测试类,新开房3间,并设置状态
package com.cloud;
public class Test {
public static void main(String[] args) {
//有3间房
Room[] rooms = new Room[2];
//初始化
for(int i = 0 ; i < rooms.length ; i++){
rooms[i] = new Room();
}
//第一间房
rooms[0].bookRoom(); //预订
rooms[0].checkInRoom(); //入住
rooms[0].bookRoom(); //预订
System.out.println(rooms[0]);
System.out.println("---------------------------");
//第二间房
rooms[1].checkInRoom();
rooms[1].bookRoom();
rooms[1].checkOutRoom();
rooms[1].bookRoom();
System.out.println(rooms[1]);
}
}
房间类定义如下
package com.cloud;
public class Room {
/*
* 房间的三个状态
*/
State freeTimeState; //空闲状态
State checkInState; //入住状态
State bookedState; //预订状态
State state ;
public Room(){
freeTimeState = new FreeTimeState(this);
checkInState = new CheckInState(this);
bookedState = new BookedState(this);
state = freeTimeState ; //初始状态为空闲
}
/**
* @desc 预订房间
* @return void
*/
public void bookRoom(){
state.bookRoom();
}
/**
* @desc 退订房间
* @return void
*/
public void unsubscribeRoom(){
state.unsubscribeRoom();
}
/**
* @desc 入住
* @return void
*/
public void checkInRoom(){
state.checkInRoom();
}
/**
* @desc 退房
* @return void
*/
public void checkOutRoom(){
state.checkOutRoom();
}
public String toString(){
return "该房间的状态是:"+getState().getClass().getName();
}
/*
* getter和setter方法
*/
public State getFreeTimeState() {
return freeTimeState;
}
public void setFreeTimeState(State freeTimeState) {
this.freeTimeState = freeTimeState;
}
public State getCheckInState() {
return checkInState;
}
public void setCheckInState(State checkInState) {
this.checkInState = checkInState;
}
public State getBookedState() {
return bookedState;
}
public void setBookedState(State bookedState) {
this.bookedState = bookedState;
}
public State getState() {
return state;
}
public void setState(State state) {
this.state = state;
}
}
状态类定义如下
package com.cloud;
public interface State {
/**
* @desc 预订房间
* @return void
*/
public void bookRoom();
/**
* @desc 退订房间
* @return void
*/
public void unsubscribeRoom();
/**
* @desc 入住
* @return void
*/
public void checkInRoom();
/**
* @desc 退房
* @return void
*/
public void checkOutRoom();
}
其他三个状态类如下
package com.cloud;
/**
* @project: design_state
* @author changyaobin
* @date 2017-8-24
* @Description: 入住状态房间只能退房
*/
public class BookedState implements State{
Room hotelManagement;
public BookedState(Room hotelManagement) {
this.hotelManagement = hotelManagement;
}
public void bookRoom() {
System.out.println("该房间已近给预定了...");
}
public void checkInRoom() {
System.out.println("入住成功...");
hotelManagement.setState(hotelManagement.getCheckInState()); //状态变成入住
}
public void checkOutRoom() {
//不需要做操作
}
public void unsubscribeRoom() {
System.out.println("退订成功,欢迎下次光临...");
hotelManagement.setState(hotelManagement.getFreeTimeState()); //变成空闲状态
}
}
public class CheckInState implements State {
Room hotelManagement;
public CheckInState(Room hotelManagement) {
this.hotelManagement = hotelManagement;
}
public void bookRoom() {
System.out.println("该房间已经入住了...");
}
public void checkInRoom() {
System.out.println("该房间已经入住了...");
}
public void checkOutRoom() {
System.out.println("退房成功....");
hotelManagement.setState(hotelManagement.getFreeTimeState()); //状态变成空闲
}
public void unsubscribeRoom() {
//不需要做操作
}
}
public class FreeTimeState implements State {
Room hotelManagement;
public FreeTimeState(Room room){
this.hotelManagement = room;
}
public void bookRoom() {
System.out.println("您已经成功预订了...");
hotelManagement.setState(hotelManagement.getBookedState()); //状态变成已经预订
}
public void checkInRoom() {
System.out.println("您已经成功入住了...");
hotelManagement.setState(hotelManagement.getCheckInState()); //状态变成已经入住
}
public void checkOutRoom() {
//不需要做操作
}
public void unsubscribeRoom() {
//不需要做操作
}
}