一:前言
有的时候我们需要在打包时进行一些操作(按下Build按钮),监听到打包相关的回调即可
二:实现
#if UNITY_EDITOR
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
public class Pack : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
Debug.Log("打包前");
}
public void OnPostprocessBuild(BuildReport report)
{
Debug.Log("打包后");
}
}
#endif