Shape

Shape相关内容
#include <iostream>
#include <iomanip>
#include <vector>
#include <cmath>
#include <string>
#include <memory>
#include <stdexcept>
using namespace std;

class Shape {
public:
    virtual ~Shape() = default;
    virtual void show() const = 0;
    virtual string getType() const = 0;
    virtual double distanceTo(const Shape* other) const = 0;
};

// 前向声明Line类
class Line;

class Point : public Shape {
private:
    double x, y;
public:
    Point(double x = 0.0, double y = 0.0) : x(x), y(y) {}

    double getX() const { return x; }
    double getY() const { return y; }

    virtual void show() const override {
        cout << fixed << setprecision(3);
        cout << "Point: (" << x << ", " << y << ")" << endl;
    }

    virtual string getType() const override {
        return "Point";
    }

    // 声明distanceTo,稍后在Line类定义后实现
    virtual double distanceTo(const Shape* other) const override;
};

class Line : public Shape {
private:
    double a, b, c;
    const double EPS = 1e-9;

public:
    Line(double a, double b, double c) : a(a), b(b), c(c) {
        if (abs(a) < EPS && abs(b) < EPS) {
            throw invalid_argument("a and b cannot both be zero");
        }
    }

    Line(const Point& p, double k) {
        if (isinf(k)) {
            a = 1;
            b = 0;
            c = -p.getX();
        }
        else {
            a = k;
            b = -1;
            c = p.getY() - k * p.getX();
        }
    }

    Line(const Point& p1, const Point& p2) {
        if (abs(p1.getX() - p2.getX()) < EPS &&
            abs(p1.getY() - p2.getY()) < EPS) {
            throw invalid_argument("Points cannot be identical");
        }

        a = p2.getY() - p1.getY();
        b = p1.getX() - p2.getX();
        c = p2.getX() * p1.getY() - p1.getX() * p2.getY();
    }

    double getA() const { return a; }
    double getB() const { return b; }
    double getC() const { return c; }

    virtual void show() const override {
        cout << fixed << setprecision(3);
        cout << "Line: " << a << "x + " << b << "y + " << c << " = 0" << endl;
    }

    virtual string getType() const override {
        return "Line";
    }

    virtual double distanceTo(const Shape* other) const override {
        if (!other) throw invalid_argument("Null shape pointer");

        if (other->getType() == "Point") {
            const Point* p = dynamic_cast<const Point*>(other);
            if (!p) throw runtime_error("Dynamic cast failed");
            return abs(a * p->getX() + b * p->getY() + c) / sqrt(a * a + b * b);
        }
        else if (other->getType() == "Line") {
            const Line* l = dynamic_cast<const Line*>(other);
            if (!l) throw runtime_error("Dynamic cast failed");

            double delta = a * l->b - b * l->a;
            if (abs(delta) < EPS) {
                if (abs(c - l->c) < EPS)
                    return 0;
                return abs(c - l->c) / sqrt(a * a + b * b);
            }
            throw runtime_error("distance is 0");
            return 0;
        }
        throw invalid_argument("Unsupported shape type");
    }

    Point get(const Line& other) const {
        double delta = a * other.b - b * other.a;
        if (abs(delta) < EPS) {
            throw runtime_error("Lines are parallel");
        }
        double x = (b * other.c - other.b * c) / delta;
        double y = (other.a * c - a * other.c) / delta;
        return Point(x, y);
    }
};

double Point::distanceTo(const Shape* other) const {
    if (!other) throw invalid_argument("Null shape pointer");

    if (other->getType() == "Point") {
        const Point* p = dynamic_cast<const Point*>(other);
        if (!p) throw runtime_error("Dynamic cast failed");
        return sqrt(pow(x - p->x, 2) + pow(y - p->y, 2));
    }
    else if (other->getType() == "Line") {
        const Line* ll = dynamic_cast<const Line*>(other);
        if (!ll) throw runtime_error("Dynamic cast failed");
        return ll->distanceTo(this);
    }
    throw invalid_argument("Unsupported shape type");
}

class GeometrySystem {
private:
    vector<unique_ptr<Shape>> shapes;

public:
    void add(Shape* shape) {
        if (!shape) throw invalid_argument("It's a null shape");
        shapes.emplace_back(shape);
    }

    Shape* getShape(int n) {
        if (n < 0 || n >= static_cast<int>(shapes.size())) {
            throw out_of_range("Index out of range");
        }
        return shapes[n].get();
    }

    void removeShape(int n) {
        if (n < 0 || n >= static_cast<int>(shapes.size())) {
            throw out_of_range("Index out of range");
        }
        if (!shapes[n]) {
            throw runtime_error("Null pointer, cannot remove");
        }
        shapes.erase(shapes.begin() + n);
    }

    void showAll() const {
        cout << "===== Geometry System =====" << endl;
        for (size_t i = 0; i < shapes.size(); ++i) {
            cout << "[" << i << "]: ";
            shapes[i]->show();
        }
        cout << "==========================" << endl;
    }
};

int main() {
    try {
        GeometrySystem system;
        Point p1(1.0, 2.0);
        Point p2(3.0, 4.0);
        Point p3(5.0, 6.0);
        Point p4(2.0, 3.0);
        Line l1(1.0, -1.0, 0.0); // y = x
        Line l2(p1, 0.5);        // 通过p1点,斜率0.5
        Line l3(p2, p3);         // 通过p2和p3
        system.add(new Point(p1));
        system.add(new Point(p2));
        system.add(new Point(p3));
        system.add(new Point(p4));
        system.add(new Line(l1));
        system.add(new Line(l2));
        system.add(new Line(l3));

        cout << "测试基本功能(类型、显示):\n";
        Shape* s1 = system.getShape(0); // Point
        Shape* s2 = system.getShape(4); // Line
        cout << "Type of s1: " << s1->getType() << endl;
        s1->show();
        cout << "Type of s2: " << s2->getType() << endl;
        s2->show();

        system.showAll();

        cout << "\n测试距离计算:\n";
        double d1 = p1.distanceTo(&p2);
        double d2 = p1.distanceTo(&l1);
       // double d3 = l1.distanceTo(&l2); // 相交直线

        cout << "Distance p1 - p2: " << d1 << endl;
        cout << "Distance p1 - l1: " << d2 << endl;
     //   cout << "Distance l1 - l2: " << d3 << " (should be 0)\n";

        cout << "\n测试交点计算:\n";
        Point inter = l1.get(l2);
        cout << "l1 & l2 交点: ";
        inter.show();
		cout << "\n测试系统功能:\n";
        system.removeShape(1);
        cout << "删除索引1后:\n";
        system.showAll();

        Shape* s = system.getShape(0);
        cout << "索引0的图形: ";
        s->show();

        cout << "\n测试异常情况:\n";
        try {
            Line invalid(0, 0, 1);
        }
        catch (const exception& e) {
            cout << "1. 无效直线: " << e.what() << endl;
        }

        try {
            Line invalid(p1, p1);
        }
        catch (const exception& e) {
            cout << "2. 重合点: " << e.what() << endl;
        }
        try {
            Line pl1(1, 1, 0);
            Line pl2(1, 1, 1);
            Point p = pl1.get(pl2);
        }
        catch (const exception& e) {
            cout << "3. 平行线交点: " << e.what() << endl;
        }

        try {
            system.removeShape(10);
        }
        catch (const exception& e) {
            cout << "4. 越界删除: " << e.what() << endl;
        }
        try {
            double d3 = l1.distanceTo(&l2);
            cout << "Distance l1 - l2: " << d3 << endl;
        }
        catch (const exception& e) {
            cout << "5.直线相交: " << e.what() << endl;

        }
    }
    catch (const exception& e) {
        cerr << "错误: " << e.what() << endl;
        return 1;
    }
    return 0;
}
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