源码:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<script src="./glMatrix.min.js"></script>
</head>
<body>
<canvas id="webglCanvas" width="500" height="500"></canvas>
<script>
var webgl // 全局声明webgl
var projMat4 // 全局声明投影矩阵
var projMat4 = mat4.create() // 创建一个4*4的矩阵
var vertexString = `
attribute vec4 a_Position;
uniform mat4 proj;
void main() {
gl_Position = proj * a_Position;
gl_PointSize = 60.0;
}
` // 顶点着色器字符串
var fragmentString = `
precision mediump float;
void main() {
gl_FragColor = vec4(0, 1.0, 1.0, 1.0);
}
` // 片元着色器字符串