Unity类银河恶魔城学习记录13-4 p145 Save Skill Tree源代码

   Alex教程每一P的教程原代码加上我自己的理解初步理解写的注释,可供学习Alex教程的人参考
此代码仅为较上一P有所改变的代码

【Unity教程】从0编程制作类银河恶魔城游戏_哔哩哔哩_bilibili

 GameData.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameData
{
    public int currency;
    public SerializableDictionary<string, bool> skillTree;
    public SerializableDictionary<string, int> inventory;
    public List<string> equipmentId;
    public GameData()
    {
        this.currency = 0;
        skillTree = new SerializableDictionary<string, bool>();
        inventory = new SerializableDictionary<string, int>();
        equipmentId = new List<string>();
    }
}
Skill
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;

public class Skill : MonoBehaviour
{
    public float cooldown;
    protected float cooldownTimer;

    protected Player player;//拿到player
    
    protected virtual void Start()
    {
        player = PlayerManager.instance.player;//拿到player

        CheckUnlock();
    }
    protected virtual v
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值