using UnityEngine;
using System.Collections;
using UnityEditor ;
[AddComponentMenu("MyComponent/ComponentTest")]
public class ComponentTest : MonoBehaviour{
public void CreateComponent(){
}
using System.Collections;
using UnityEditor ;
[AddComponentMenu("MyComponent/ComponentTest")]
public class ComponentTest : MonoBehaviour{
public void CreateComponent(){
}
}
注意:与其他editor 拓展 操作不同的是,该脚本要放在Asset里