function LLoading:start()
print("start start start start")
cubeObj = UnityEngine.GameObject.FindGameObjectWithTag("Player");
cubeObj.transform:SetParent(UnityEngine.GameObject.Find("CubeParent").transform)
cubeObj.name = "123"
cubeObj.transform.localScale = UnityEngine.Vector3(0.2, 0.2, 1)
cubeObj.transform.position = UnityEngine.Vector3(100,0,0)
end
本文通过Unity脚本演示了如何获取带有Player标签的游戏对象,并将其父对象设置为名为CubeParent的对象,同时修改了该对象的名字、缩放比例及位置。
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