using System;
using UnityEngine;
namespace DefaultNamespace.UI
{
public class CreatDetection : MonoBehaviour
{
private Material material;
private bool iscreat = false;
private void Start()
{
gameObject.AddComponent<Rigidbody>().useGravity = false;
material = GetComponent<MeshRenderer
实现类似红警的创建建筑物
最新推荐文章于 2025-07-25 15:00:54 发布