List示例代码
List() 可扩展list
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AllVideo : MonoBehaviour
{
public VideoCol VideoC1;
public VideoCol VideoC2;
public VideoCol VideoC3;
public VideoCol VideoC4;
public VideoCol VideoC5;
public VideoCol VideoC6;
public VideoCol VideoC7;
public VideoCol VideoC8;
public VideoCol VideoC9;
private List<VideoCol> ViC;
public void FirstPlay()
{
ViC = new List<VideoCol>();
ViC.Add(VideoC1);//<方法>.ADD()添加元素,单个添加
ViC.Add(VideoC2);
ViC.Add(VideoC3);
ViC.Add(VideoC4);
ViC.Add(VideoC5);
ViC.Add(VideoC6);
ViC.Add(VideoC7);
ViC.Add(VideoC8);
ViC.Add(VideoC9);
foreach (VideoCol element in ViC)
{
element.FirstOfAllVideo();
}
}
}
本文展示了一个使用Unity游戏引擎中的List组件初始化及遍历的示例代码。该示例通过将多个VideoCol类型的对象添加到List中,并利用foreach循环依次调用每个对象的FirstOfAllVideo方法来实现视频播放功能。
2012

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