Unity一键设置锚点工具

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/**
 * ==========================================
 * FileName:#FileName#
 * Author:#Name#
 * CreatTime:#CreateTime#
 * NowPath:#path#
 * ==========================================
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;

public class SetAnchorsTool : MonoBehaviour
{
    [MenuItem("CONTEXT/RectTransform/SetAnchors")]
    public static void SetAnchors(MenuCommand mc)
    {
        RectTransform trans = mc.context as RectTransform;
        RectTransform parent = null;
        try
        {
            parent = trans.parent.GetComponent<RectTransform>();
        }
        catch (Exception ex)
        {
            Debug.Log("不能在Canvas上操作!");
            return;
        }
        float w = parent.rect.width;
        float h = parent.rect.height;
        float minX = trans.anchoredPosition.x - trans.rect.width / 2f;
        float minY = trans.anchoredPosition.y - trans.rect.height / 2f;
        float maxX = trans.anchoredPosition.x + trans.rect.width / 2f;
        float maxY = trans.anchoredPosition.y + trans.rect.height / 2f;
        minX /= w;
        minX += 0.5f;
        minY /= h;
        minY += 0.5f;
        maxX /= w;
        maxX += 0.5f;
        maxY /= h;
        maxY += 0.5f;

        trans.anchorMax = new Vector2(maxX, maxY);
        trans.anchorMin = new Vector2(minX, minY);
        trans.anchorMax = new Vector2(maxX, maxY);

        trans.offsetMin = Vector2.zero;
        trans.offsetMax = Vector2.zero;
    }
    public static Vector2 GetMainGameViewSize()
    {
        Type T = Type.GetType("UnityEditor.GameView,UnityEditor");
        MethodInfo GetSizeOfMainGameView = T.GetMethod("GetSizeOfMainGameView", BindingFlags.NonPublic | BindingFlags.Static);
        System.Object Res = GetSizeOfMainGameView.Invoke(null, null);
        return (Vector2)Res;
    }

}

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