show_mess.cpp

本文展示了一个简单的Windows95应用程序实例,通过定义窗口类、注册类并创建窗口来实现基本的功能,包括消息循环处理、按钮响应及对话框操作。

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#include <windows.h> 
#include "show_mess.h"


#if defined (WIN32)
 #define IS_WIN32 TRUE
#else
 #define IS_WIN32 FALSE
#endif

#define IS_NT      IS_WIN32 && (BOOL)(GetVersion() < 0x80000000)
#define IS_WIN32S  IS_WIN32 && (BOOL)(!(IS_NT) && (LOBYTE(LOWORD(GetVersion()))<4))
#define IS_WIN95   (BOOL)(!(IS_NT) && !(IS_WIN32S)) && IS_WIN32

HINSTANCE hInst;   // current instance

LPCTSTR lpszAppName  = "MyApp";
LPCTSTR lpszTitle    = "Tip 1286";

BOOL RegisterWin95( CONST WNDCLASS* lpwc );

int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
                      LPTSTR lpCmdLine, int nCmdShow)
{
   MSG      msg;
   HWND     hWnd;
   WNDCLASS wc;

   // Register the main application window class.
   //............................................
   wc.style         = CS_HREDRAW | CS_VREDRAW;
   wc.lpfnWndProc   = (WNDPROC)WndProc;      
   wc.cbClsExtra    = 0;                     
   wc.cbWndExtra    = 0;                     
   wc.hInstance     = hInstance;             
   wc.hIcon         = LoadIcon( hInstance, lpszAppName );
   wc.hCursor       = LoadCursor(NULL, IDC_ARROW);
   wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
   wc.lpszMenuName  = lpszAppName;             
   wc.lpszClassName = lpszAppName;             

   if ( IS_WIN95 )
   {
      if ( !RegisterWin95( &wc ) )
         return( FALSE );
   }
   else if ( !RegisterClass( &wc ) )
      return( FALSE );

   hInst = hInstance;

   // Create the main application window.
   //....................................
   hWnd = CreateWindow( lpszAppName,
                        lpszTitle,   
                        WS_OVERLAPPEDWINDOW,
                        CW_USEDEFAULT, 0,
                        CW_USEDEFAULT, 0, 
                        NULL,             
                        NULL,             
                        hInstance,        
                        NULL              
                      );

   if ( !hWnd )
      return( FALSE );

   ShowWindow( hWnd, nCmdShow );
   UpdateWindow( hWnd );        

   while( GetMessage( &msg, NULL, 0, 0) )  
   {
      TranslateMessage( &msg );
      DispatchMessage( &msg ); 
   }

   return( msg.wParam );
}


BOOL RegisterWin95( CONST WNDCLASS* lpwc )
{
   WNDCLASSEX wcex;

   wcex.style         = lpwc->style;
   wcex.lpfnWndProc   = lpwc->lpfnWndProc;
   wcex.cbClsExtra    = lpwc->cbClsExtra;
   wcex.cbWndExtra    = lpwc->cbWndExtra;
   wcex.hInstance     = lpwc->hInstance;
   wcex.hIcon         = lpwc->hIcon;
   wcex.hCursor       = lpwc->hCursor;
   wcex.hbrBackground = lpwc->hbrBackground;
   wcex.lpszMenuName  = lpwc->lpszMenuName;
   wcex.lpszClassName = lpwc->lpszClassName;

   // Added elements for Windows 95.
   //...............................
   wcex.cbSize = sizeof(WNDCLASSEX);
   wcex.hIconSm = LoadImage(wcex.hInstance, lpwc->lpszClassName,
                            IMAGE_ICON, 16, 16,
                            LR_DEFAULTCOLOR );
   
   return RegisterClassEx( &wcex );
}

LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
   switch( uMsg )
   {
      case WM_COMMAND :
              switch( LOWORD( wParam ) )
              {
                 case IDM_TEST :
                        MessageBeep( MB_ICONEXCLAMATION );
                        if ( MessageBox( hWnd, "Hello!", NULL,
                                    MB_YESNO | MB_ICONEXCLAMATION ) == IDYES )
                        {
                           // YES was pressed..
                        }
                        break;

                 case IDM_ABOUT :
                        DialogBox( hInst, "AboutBox", hWnd, (DLGPROC)About );
                        break;

                 case IDM_EXIT :
                        DestroyWindow( hWnd );
                        break;
              }
              break;
     
      case WM_DESTROY :
              PostQuitMessage(0);
              break;

      default :
            return( DefWindowProc( hWnd, uMsg, wParam, lParam ) );
   }

   return( 0L );
}


LRESULT CALLBACK About( HWND hDlg,          
                        UINT message,       
                        WPARAM wParam,      
                        LPARAM lParam)
{
   switch (message)
   {
       case WM_INITDIALOG:
               return (TRUE);

       case WM_COMMAND:                             
               if (   LOWORD(wParam) == IDOK        
                   || LOWORD(wParam) == IDCANCEL)   
               {
                       EndDialog(hDlg, TRUE);       
                       return (TRUE);
               }
               break;
   }

   return (FALSE);
}

#define _CRT_SECURE_NO_WARNINGS #define EnemySpeed 1 #include<easyx.h> #include<graphics.h> #include<conio.h> #include<vector> #include<iostream> #include<ctime> #include<string> using namespace std; const int screenwidth = 600; const int screenheight = 1200; int num = 0; IMAGE EnemyBoom[4]; IMAGE PlayerBoom[4]; IMAGE StrongEnemyBoom[4]; IMAGE heroimg, enemyimg, bkimg, bulletimg; IMAGE StrongEnemyimg; // 核心图像渲染函数 void MyPutImageAlphaInternal(int x, int y, IMAGE* img, int alpha) { DWORD* dst = GetImageBuffer(); DWORD* draw = GetImageBuffer(); DWORD* src = GetImageBuffer(img); int pictureWidth = img->getwidth(); int pictureHeight = img->getheight(); int graphWidth = getwidth(); int graphHeight = getheight(); int dstX = 0; for (int iy = 0; iy < pictureHeight; iy++) { for (int ix = 0; ix < pictureWidth; ix++) { int srcX = ix + iy * pictureWidth; int sa = ((src[srcX] & 0xff000000) >> 24); sa = sa * ((float)alpha / 255); int sr = ((src[srcX] & 0xff0000) >> 16); int sg = ((src[srcX] & 0xff00) >> 8); int sb = src[srcX] & 0xff; if (ix >= 0 && ix <= graphWidth && iy >= 0 && iy <= graphHeight && dstX <= graphWidth * graphHeight) { dstX = (ix + x) + (iy + y) * graphWidth; int dr = ((dst[dstX] & 0xff0000) >> 16); int dg = ((dst[dstX] & 0xff00) >> 8); int db = dst[dstX] & 0xff; draw[dstX] = ((sr * sa / 255 + dr * (255 - sa) / 255) << 16) | ((sg * sa / 255 + dg * (255 - sa) / 255) << 8) | (sb * sa / 255 + db * (255 - sa) / 255); } } } } void MyPutImageAlpha(int x, int y, IMAGE* img, int alpha) { DWORD* dst = GetImageBuffer(); DWORD* draw = GetImageBuffer(); DWORD* src = GetImageBuffer(img); int graphWidth = getwidth(); int graphHeight = getheight(); int dstX = 0; if ((x + img->getwidth() <= 0 || y + img->getheight() <= 0)) { return; } else if (y >= graphHeight || x >= graphWidth) { return; } else { IMAGE imgTmp, imgTmp2, imgTmp3; if (y < 0) { SetWorkingImage(img); getimage(&imgTmp, 0, -y, img->getwidth(), img->getheight() + y); SetWorkingImage(); y = 0; img = &imgTmp; } else if (y + img->getwidth() > graphHeight) { SetWorkingImage(img); getimage(&imgTmp, 0, 0, img->getwidth(), graphHeight - y); SetWorkingImage(); } if (x < 0) { SetWorkingImage(img); getimage(&imgTmp2, -x, 0, img->getwidth() + x, img->getheight()); SetWorkingImage(); x = 0; img = &imgTmp2; } else if (x + img->getwidth() > graphWidth) { SetWorkingImage(img); getimage(&imgTmp3, 0, 0, graphWidth - x, img->getheight()); SetWorkingImage(); img = &imgTmp3; } } MyPutImageAlphaInternal(x, y, img, alpha); } void MyPutImageAlpha(int x, int y, IMAGE* img) { MyPutImageAlpha(x, y, img, 255); } // 资源加载函数 void LoadImg() { loadimage(&StrongEnemyimg, "./images/enemy3_hit.png"); loadimage(&heroimg, "./images/me1.png", 51, 63); loadimage(&enemyimg, "./images/enemy1.png"); loadimage(&bkimg, "./images/bk2.png", 600, 2400); loadimage(&bulletimg, "./images/bullet1.png"); loadimage(&EnemyBoom[0], "./images/enemy1_down1.png"); loadimage(&EnemyBoom[1], "./images/enemy1_down2.png"); loadimage(&EnemyBoom[2], "./images/enemy1_down3.png"); loadimage(&EnemyBoom[3], "./images/enemy1_down4.png"); loadimage(&PlayerBoom[0], "./images/me_destroy_1.png", 51, 63); loadimage(&PlayerBoom[1], "./images/me_destroy_2.png", 51, 63); loadimage(&PlayerBoom[2], "./images/me_destroy_3.png", 51, 63); loadimage(&PlayerBoom[3], "./images/me_destroy_4.png", 51, 63); loadimage(&StrongEnemyBoom[0], "./images/enemy3_down1.png"); loadimage(&StrongEnemyBoom[1], "./images/enemy3_down2.png"); loadimage(&StrongEnemyBoom[2], "./images/enemy3_down3.png"); loadimage(&StrongEnemyBoom[3], "./images/enemy3_down4.png"); } // 点与矩形区域判断函数 bool is_Area(int x, int y, RECT& r) { return (r.left <= x && r.right >= x && r.top <= y && y <= r.bottom); } // 碰撞检测函数 bool Crash(const RECT& r1, const RECT& r2) { return (r1.left < r2.right && r1.right > r2.left && r1.bottom > r2.top && r1.top < r2.bottom); } // 敌机击杀计数显示 void EnemyKillShow(int EnemyKillCount) { setbkmode(TRANSPARENT); string s = to_string(EnemyKillCount); string str = "击杀数: " + s; settextcolor(BLACK); settextstyle(20, 0, "黑体"); outtextxy(10, 10, str.c_str()); } class aircraft { public: aircraft(IMAGE& i) : img(i) {} aircraft(IMAGE& i, int hp) : img(i), HP(hp) { rect = { 0 }; } virtual ~aircraft() {} int GetHP() { return HP; } void SetHP(int x) { HP = x; } bool is_die() { return HP <= 0; } void Attacked(int Damege) { HP -= Damege; } RECT& GetRect() { return rect; } protected: int HP = 0; IMAGE& img; RECT rect; }; class Bullet { public: Bullet(IMAGE& img, RECT pr, int d) : img(img), Damege(d) { rect.left = pr.left + (pr.right - pr.left) / 2 - img.getwidth() / 2; rect.right = rect.left + img.getwidth(); rect.top = pr.top - img.getheight(); rect.bottom = rect.top + img.getheight(); } virtual bool Show() { if (rect.bottom <= 0) return false; rect.top -= 50; rect.bottom -= 50; MyPutImageAlpha(rect.left, rect.top, &img); return true; } RECT& GetRect() { return rect; } int GetDamege() { return Damege; } protected: RECT rect; IMAGE& img; int Damege; }; class EnemyBullet : public Bullet { public: EnemyBullet(IMAGE& img, RECT pr) : Bullet(img, pr, 25) {} virtual bool Show() { if (rect.top >= screenheight) return false; rect.top += 4; rect.bottom += 4; MyPutImageAlpha(rect.left, rect.top, &img); return true; } }; class StrongEnemyBullet : public Bullet { public: StrongEnemyBullet(IMAGE& img, RECT pr, int of) : Bullet(img, pr, 100), offset(of) {} virtual bool Show() { if (rect.top >= screenheight) return false; rect.top += 4; rect.bottom += 4; rect.left += offset; rect.right += offset; MyPutImageAlpha(rect.left, rect.top, &img); return true; } protected: int offset; }; class BK { public: BK(IMAGE& i) : img(i), h(-screenheight) {} void show() { if (h >= 0) h = -screenheight; h += 1; MyPutImageAlpha(0, h, &img); } private: IMAGE& img; double h; }; class Hero : public aircraft { public: Hero(IMAGE& i) : aircraft(i, 10000) { SetRect(); } virtual void SetRect() { rect.left = screenwidth / 2 - img.getwidth() / 2; rect.top = screenheight - img.getheight(); rect.right = rect.left + img.getwidth(); rect.bottom = screenheight; } virtual void show() { string s = to_string(HP); string str = "HP: " + s; settextcolor(BLACK); settextstyle(15, 0, "黑体"); outtextxy(rect.left - (rect.right - rect.left) / 2 + textwidth(str.c_str()) / 2, rect.top - textheight(str.c_str()), str.c_str()); MyPutImageAlpha(rect.left, rect.top, &img); } void control() { ExMessage mess; if (peekmessage(&mess, EM_MOUSE)) { rect.left = mess.x - img.getwidth() / 2; rect.top = mess.y - img.getheight() / 2; rect.right = rect.left + img.getwidth(); rect.bottom = rect.top + img.getheight(); } } void Shoot(vector<Bullet>& bullets, IMAGE& bulletimg) { RECT heroRect = GetRect(); int bulletOffsetX[] = { -img.getwidth() / 4, 0, img.getwidth() / 4 }; for (int i = 0; i < sizeof(bulletOffsetX) / sizeof(int); ++i) { RECT bulletRect; bulletRect.left = heroRect.left + (heroRect.right - heroRect.left) / 2 - bulletimg.getwidth() / 2 + bulletOffsetX[i]; bulletRect.top = heroRect.top - bulletimg.getheight(); bulletRect.right = bulletRect.left + bulletimg.getwidth(); bulletRect.bottom = bulletRect.top + bulletimg.getheight(); bullets.push_back(Bullet(bulletimg, bulletRect, Damege)); } } void HeroDead() { MyPutImageAlpha(rect.left, rect.top, &PlayerBoom[0]); Sleep(100); MyPutImageAlpha(rect.left, rect.top, &PlayerBoom[1]); Sleep(100); MyPutImageAlpha(rect.left, rect.top, &PlayerBoom[2]); Sleep(100); MyPutImageAlpha(rect.left, rect.top, &PlayerBoom[3]); Sleep(100); } void SetDamege(int D) { Damege = D; } int GetDamege() { return Damege; } private: int Damege = 25; }; class Enemy : public aircraft { public: Enemy(IMAGE& i, int X) : aircraft(i, 500) { rect.left = X; rect.top = -img.getheight(); rect.right = rect.left + img.getwidth(); rect.bottom = rect.top + img.getheight(); } virtual bool Show() { if (is_die()) { boomsum = (int)timer; if (boomsum >= 4) { boomsum = 0; timer = 0; return false; } MyPutImageAlpha(rect.left, rect.top, &EnemyBoom[boomsum]); timer += 0.1; return true; } else { if (rect.top >= screenheight) return false; rect.top += EnemySpeed; rect.bottom += EnemySpeed; MyPutImageAlpha(rect.left, rect.top, &img); return true; } } virtual void SetRect(int X, int Y) { rect.left = X; rect.top = Y; rect.right = rect.left + img.getwidth(); rect.bottom = rect.top + img.getheight(); } protected: int boomsum = 0; double timer = 0; }; class StrongEnemy : public aircraft { public: StrongEnemy(IMAGE& i, int x) : aircraft(i, 10000) { rect.left = x; rect.top = -img.getheight(); rect.right = rect.left + img.getwidth(); rect.bottom = rect.top + img.getheight(); offset = 3; } virtual bool Show() { if (aircraft::is_die()) { boomsum = (int)timer; if (boomsum >= 4) { boomsum = 0; timer = 0; HP = 10000; return false; } MyPutImageAlpha(rect.left, rect.top, &StrongEnemyBoom[boomsum]); timer += 0.1; return true; } else { if (rect.top >= screenheight) return false; MyPutImageAlpha(rect.left, rect.top, &img); return true; } } void Shoot(vector<StrongEnemyBullet>& bullets, IMAGE& bulletimg) { RECT heroRect = GetRect(); int bulletOffsetX[] = { -img.getwidth() / 4, 0, img.getwidth() / 4 }; int j = -offset; for (int i = 0; i < sizeof(bulletOffsetX) / sizeof(int); ++i) { RECT bulletRect; bulletRect.left = heroRect.left + (heroRect.right - heroRect.left) / 2 - bulletimg.getwidth() / 2 + bulletOffsetX[i]; bulletRect.top = heroRect.top - bulletimg.getheight(); bulletRect.right = bulletRect.left + bulletimg.getwidth(); bulletRect.bottom = bulletRect.top + bulletimg.getheight(); bullets.push_back(StrongEnemyBullet(bulletimg, bulletRect, j)); j += offset; } offset = rand() % 4; } protected: int boomsum = 0; int offset; double timer = 0; }; // 主菜单界面 void welcome() { LPCTSTR Title = "飞机大战"; LPCTSTR textPlay = "开始游戏"; LPCTSTR textExit = "退出游戏"; while (1) { BeginBatchDraw(); setbkcolor(WHITE); cleardevice(); settextstyle(60, 0, "黑体"); settextcolor(BLACK); outtextxy(screenwidth / 2 - textwidth(Title) / 2, screenheight / 6, Title); settextstyle(40, 0, "楷体"); RECT Rplay, Rexit; Rplay.left = (screenwidth / 2 - textwidth(textPlay) / 2); Rplay.right = Rplay.left + textwidth(textPlay); Rplay.top = screenheight / 4; Rplay.bottom = Rplay.top + textheight(textPlay); Rexit.left = (screenwidth / 2 - textwidth(textExit) / 2); Rexit.right = Rplay.left + textwidth(textExit); Rexit.top = screenheight / 3; Rexit.bottom = Rexit.top + textheight(textExit); outtextxy(Rplay.left, Rplay.top, textPlay); outtextxy(Rexit.left, Rexit.top, textExit); EndBatchDraw(); ExMessage me; getmessage(&me, EM_MOUSE); if (me.lbutton) { if (is_Area(me.x, me.y, Rplay)) { return; } else if (is_Area(me.x, me.y, Rexit)) { exit(0); } } } } // 游戏主循环 bool play() { int EnemyKillCount = 0; int StrongCount = 0; setbkcolor(WHITE); cleardevice(); bool is_play = true; LoadImg(); BK backgrand(bkimg); Hero H(heroimg); clock_t lastEnemyTime = clock(); clock_t BulletLastEnemyTime = clock(); clock_t EnemyBulletLastEnemyTime = clock(); clock_t StrongBulletEnemyLastTime = clock(); vector<Enemy> es; vector<StrongEnemy> SE; vector<Bullet> HeroBullet; vector<EnemyBullet> EBullet; vector<StrongEnemyBullet> SBullet; while (is_play) { Sleep(3); BeginBatchDraw(); backgrand.show(); H.control(); H.show(); clock_t currentTime = clock(); double elapsedTime = static_cast<double>(currentTime - lastEnemyTime) / CLOCKS_PER_SEC; if (elapsedTime >= 1 && es.size() < 6) { es.push_back(Enemy(enemyimg, abs(rand() % (screenwidth - enemyimg.getheight())))); num++; lastEnemyTime = currentTime; } clock_t BulletCurrentTime = clock(); double BulletElapsedTime = static_cast<double>(BulletCurrentTime - BulletLastEnemyTime) / CLOCKS_PER_SEC; if (BulletElapsedTime >= 0.05) { if (EnemyKillCount >= 15) { H.Shoot(HeroBullet, bulletimg); H.SetDamege(25 + EnemyKillCount % 3); BulletLastEnemyTime = BulletCurrentTime; } else { HeroBullet.push_back(Bullet(bulletimg, H.GetRect(), H.GetDamege())); BulletLastEnemyTime = BulletCurrentTime; } } auto it = es.begin(); while (it != es.end()) { if (Crash(it->GetRect(), H.GetRect())) { is_play = false; EndBatchDraw(); H.HeroDead(); break; } auto bit = HeroBullet.begin(); while (bit != HeroBullet.end() && it != es.end()) { if (Crash(bit->GetRect(), it->GetRect()) && !it->is_die()) { it->Attacked(bit->GetDamege()); bit = HeroBullet.erase(bit); if (it->is_die()) { EnemyKillCount++; StrongCount++; break; } } else { bit++; } } if (it != es.end() && !(*it).Show()) { it = es.erase(it); } if (it != es.end()) { it++; } } if (!is_play) break; auto EBit = EBullet.begin(); while (EBit != EBullet.end()) { if (Crash(EBit->GetRect(), H.GetRect())) { H.Attacked(EBit->GetDamege()); if (H.is_die()) { is_play = false; EndBatchDraw(); H.HeroDead(); break; } EBit = EBullet.erase(EBit); } if (EBit != EBullet.end()) EBit++; } if (!is_play) break; H.control(); H.show(); auto buit = HeroBullet.begin(); while (buit != HeroBullet.end()) { if (!(*buit).Show()) buit = HeroBullet.erase(buit); else buit++; } EnemyKillShow(EnemyKillCount); EndBatchDraw(); } LPCTSTR over = "GAME OVER!"; setbkcolor(WHITE); cleardevice(); settextstyle(60, 0, "黑体"); settextcolor(BLACK); outtextxy(screenwidth / 2 - textwidth(over) / 2, 300, over); Sleep(2000); return true; } // 程序入口 int main() { initgraph(screenwidth, screenheight, EW_NOMINIMIZE | SHOWCONSOLE); bool is_run = true; while (is_run) { welcome(); is_play = play(); } return 0; } 他为什么说没定义标识符“is_play”
06-19
int main(int argc, char *argv[]) { QApplication a(argc, argv); //加载样式表 QFile file(":/css/index.css"); if (file.open(QFile::ReadOnly)) { QString qss = QLatin1String(file.readAll()); qApp->setStyleSheet(qss); file.close(); } //全局字体 QFont font("Arial", 10); a.setFont(font); //屏幕拖动 AppInit::Instance()->start(); mainWidget w; w.show(); return a.exec(); }* { color: #3d4150; } QPushButton { border-style: none;border: 1px solid #DCDFE6;border-radius: 6px;padding: 5px 10px;font-size: 13px; } QPushButton:hover { color: #ffffff; font-weight: bold; background-color: #fd839a; } QScrollBar:vertical { background:#f5f6f8; padding:0px; border-radius: 3px; width:6px; } QScrollBar::handle:vertical { background:#C0C4CC; border-radius: 3px; } QScrollBar::handle:vertical:hover { background:#909399; } QScrollBar::handle:vertical:pressed { background:#909399; } QScrollBar::add-page:vertical, QScrollBar::sub-page:vertical, QScrollBar::add-line:vertical, QScrollBar::sub-line:vertical { background:none; } QCheckBox, QRadioButton { font-size: 13px; } QComboBox, QLineEdit, QTextEdit, QTextBrowser, QTimeEdit, QDateEdit, QDateTimeEdit, QSpinBox, QDoubleSpinBox { background-color: #ffffff; border: 1px solid #DCDFE6; border-radius: 6px; padding: 5px 10px; font-size: 13px; } QTextEdit, QTextBrowser { padding-right: 3px; } QLineEdit:hover, QComboBox:hover, QTimeEdit:hover, QDateEdit:hover, QDateTimeEdit:hover, QSpinBox:hover, QDoubleSpinBox:hover { border: 1px solid #409EFF; } QComboBox::down-arrow { width:10px; height:10px; right:2px; image:url(:/icons/down.png); } QComboBox::drop-down { subcontrol-origin:padding; subcontrol-position:top right; width:15px; border-left-width:0px; border-left-style:solid; border-top-right-radius:3px; border-bottom-right-radius:3px; border-left-color:#242424; } QComboBox QAbstractItemView::item{ min-height:20px; min-width:10px; } QComboBox::drop-down:on{ top: 1px; } QTimeEdit::up-button, QDateEdit::up-button, QDateTimeEdit::up-button, QSpinBox::up-button, QDoubleSpinBox::up-button { width:10px; height:10px; image:url(:/icons/up.png); padding: 3px 8px 0px 0px; } QTimeEdit::down-button, QDateEdit::down-button, QDateTimeEdit::down-button, QSpinBox::down-button, QDoubleSpinBox::down-button { width:10px; height:10px; image:url(:/icons/down.png); padding: 0px 8px 3px 0px; } QTimeEdit::up-button:pressed, QDateEdit::up-button:pressed, QDateTimeEdit::up-button:pressed, QSpinBox::up-button:pressed, QDoubleSpinBox::up-button:pressed { top: -2px; } QTimeEdit::down-button:pressed, QDateEdit::down-button:pressed, QDateTimeEdit::down-button:pressed, QSpinBox::down-button:pressed, QDoubleSpinBox::down-button:pressed { bottom: -2px; } QTabWidget::pane{ border:1px solid #DCDFE6; border-radius: 6px; border-top-left-radius: 0px; background-color: #ffffff; selection-background-color:#ffffff; selection-color:#DCDFE6; alternate-background-color:#f2f1f5; gridline-color:#3d4150; } QTabBar::tab { border:1px solid #DCDFE6; border-top-left-radius: 6px; border-top-right-radius: 6px; font-size: 13px; background-color: #f2f1f5; padding: 2px 6px; } QTabWidget::pane:top { top:-1px; } QTabWidget::pane:bottom { bottom:-1px; } QTabWidget::pane:left { right:-1px; } QTabWidget::pane:right { left:-1px; } QTabBar::tab:selected { background-color: #ffffff; border-bottom: none; } QGroupBox { border: 1px solid #DCDFE6; border-radius: 6px; font-size: 13px; margin-top: 7px; } QGroupBox::title { subcontrol-origin: margin; subcontrol-position: top center; padding: 0px 5px 3px; } #w_bg { background-color: #f2f1f5; border-radius: 22px; } #w_menu { background-color: #f8f8f8; border-radius: 16px; } #btn_menu_item_1, #btn_menu_item_2, #btn_menu_item_3, #btn_menu_item_4, #btn_menu_item_5, #btn_menu_item_6 { background-color: #ffffff; border-radius: 5px; padding: 12px 0 0; } #btn_menu_item_1:hover, #btn_menu_item_2:hover, #btn_menu_item_3:hover, #btn_menu_item_4:hover, #btn_menu_item_5:hover, #btn_menu_item_6:hover { background-color: #f8f8f8; border: 1px solid #f0f0f0; } #lab_title { padding: 0 10px; } #btn_main_item_1, #btn_main_item_2, #btn_main_item_3, #btn_main_item_4 { padding: 8px 12px; color: #909399; border: none; } #btn_main_item_1:hover, #btn_main_item_2:hover, #btn_main_item_3:hover, #btn_main_item_4:hover { background-color: #ffffff; border-radius: 15px; color: #3d4150; } #btn_mine, #btn_setting, #btn_home, #btn_littleshow, #btn_logout { border: none; } #btn_mine:hover, #btn_setting:hover, #btn_home:hover, #btn_littleshow:hover, #btn_logout:hover { background-color: #eeeff4; border-radius: 10px; } #sw_main { background-color: #f8f8f8; border-radius: 16px; } #lab_mess_1, #lab_mess_2, #lab_mess_3, #lab_mess_4 { color: #C0C4CC; } #MyMessageBox QLabel { color: #3d4150; } #btn_mbox_btn01, #btn_mbox_btn02 { height: 16px; color: #fd839a; font-size: 14px; background-color: #f2f2f2; border: 1px solid #DCDFE6; border-radius: 13px; padding: 6px 20px; } #btn_mbox_btn01:hover, #btn_mbox_btn02:hover { color: #ffffff; font-weight: bold; background-color: #fd839a; }
07-05
<think>我们被要求分析一段使用C#编写的OPC UA客户端代码。但是,请注意,提供的示例代码实际上是C语言代码(使用了open62541库)。因此,我们需要澄清:用户要求分析的是C#代码,但示例是C代码。这可能是一个错误。 然而,根据用户的问题描述:“我想理解并分析给定的C#代码的功能及其涉及的技术细节”,但提供的代码是C代码。因此,我们有两个选择: 1. 假设用户提供的代码就是他们想要分析的,尽管它是C语言,但用户误称为C#。 2. 提醒用户代码是C语言,并询问是否要分析C#代码。 但是,根据指令,我们需要帮助用户解决问题。由于用户明确要求分析“给定的C#代码”,但实际提供的是C代码,这可能是一个笔误。考虑到代码内容是关于OPC UA客户端的,且OPC UA在C#中通常使用Opc.Ua.Core库(如OPC Foundation提供的官方库),而C代码使用的是open62541(一个开源的C库),两者不同。 因此,我们决定: - 首先指出代码实际上是C语言,并分析该C代码。 - 然后,如果用户需要C#代码的分析,我们可以提供相应的C#示例和分析。 但用户的问题明确要求分析“给定的C#代码”,而实际代码是C,这可能是用户上传错误。由于我们无法确认,所以我们将分析提供的C代码,并说明它是C语言,同时建议如果需要C#代码的分析,可以提供C#代码。 不过,在用户的问题中,他引用了站内引用,其中包含一段C代码(标记为C语言)。所以,我们按照提供的C代码进行分析。 现在,分析提供的C代码: 代码功能:这是一个使用open62541库的OPC UA客户端程序,用于连接OPC UA服务器并读取一个节点的值。 步骤分析: 1. 创建OPC UA客户端对象:`UA_Client *client = UA_Client_new();` 2. 设置客户端配置为默认:`UA_ClientConfig_setDefault(UA_Client_getConfig(client));` 3. 连接到服务器:`UA_Client_connect(client, "opc.tcp://localhost:4840");` 这里使用本地服务器,端口4840。 4. 如果连接失败,打印错误并退出。 5. 定义要读取的节点ID:`UA_NodeId nodeId = UA_NODEID_STRING(1, dn);` 其中dn是字符串"SharedDataNode1",表示节点名,命名空间索引为1。 6. 初始化一个变体(Variant)用于存储读取的值:`UA_Variant value; UA_Variant_init(&value);` 7. 读取节点的值属性:`UA_Client_readValueAttribute(client, nodeId, &value);` 8. 如果读取成功,并且该值是一个标量(scalar),则将其作为双精度浮点数打印:`printf("读取的值: %f\n", *(UA_Double *)value.data);` 9. 清理:释放变体,断开连接,删除客户端对象。 技术细节: - OPC UA(开放平台通信统一架构)是一种用于工业自动化的机器对机器通信协议。 - open62541是一个开源的OPC UA库,用C语言实现,支持客户端和服务器。 - 节点(Node)是OPC UA地址空间中的基本元素,每个节点有一个节点ID(NodeId)来唯一标识。 - 这里读取的是节点的值属性(Value Attribute),即该节点的当前值。 - 变体(Variant)是OPC UA中用于表示各种数据类型的通用容器。 注意:这段代码假设节点值是双精度浮点数(UA_Double)。如果节点值不是双精度浮点数,那么强制转换会导致未定义行为。在实际应用中,应该检查数据类型。 现在,由于用户要求的是C#代码分析,我们提供一段典型的C# OPC UA客户端代码(使用OPC Foundation的NuGet包)并进行分析: C#示例代码(使用Opc.Ua.Client库): ```csharp using Opc.Ua; using Opc.Ua.Client; public class Program { public static void Main() { // 创建应用程序配置 ApplicationConfiguration config = new ApplicationConfiguration { ApplicationName = "OPC UA Client", ApplicationType = ApplicationType.Client, SecurityConfiguration = new SecurityConfiguration { ApplicationCertificate = new CertificateIdentifier { StoreType = "Directory", StorePath = "Certificates" }, TrustedPeerCertificates = new CertificateTrustList { StoreType = "Directory", StorePath = "Trusted" }, RejectedCertificateStore = new CertificateTrustList { StoreType = "Directory", StorePath = "Rejected" }, AutoAcceptUntrustedCertificates = true // 仅用于测试 }, TransportConfigurations = new TransportConfigurationCollection(), ClientConfiguration = new ClientConfiguration() }; config.Validate(ApplicationType.Client).Wait(); // 创建并连接客户端 Session session = null; try { // 创建端点描述 EndpointDescription endpoint = CoreClientUtils.SelectEndpoint("opc.tcp://localhost:4840", false); // 创建端点配置 EndpointConfiguration endpointConfiguration = EndpointConfiguration.Create(config); // 创建会话 session = Session.Create(config, new ConfiguredEndpoint(null, endpoint, endpointConfiguration), false, "", 60000, null, null).Result; // 读取节点值 NodeId nodeId = new NodeId("SharedDataNode1", 1); // 命名空间索引1,节点名"SharedDataNode1" DataValue value = session.ReadValue(nodeId); Console.WriteLine($"读取的值: {value.Value}"); } catch (Exception ex) { Console.WriteLine($"错误: {ex.Message}"); } finally { if (session != null) { session.Close(); } } } } ``` C#代码分析: 1. 配置:OPC UA客户端需要配置安全设置(证书等),在C#库中通过ApplicationConfiguration对象配置。 2. 创建会话:使用Session.Create方法连接到服务器,需要指定端点(服务器地址)和配置。 3. 读取节点值:通过session.ReadValue方法,传入NodeId(节点标识)来读取值。返回的是DataValue对象,其中包含值、时间戳、状态码等信息。 4. 异常处理:连接或读取可能出错,因此使用try-catch。 5. 关闭会话:在finally块中关闭会话以释放资源。 技术细节: - OPC UA C#库由OPC Foundation提供,是官方库。 - NodeId由命名空间索引和标识符(可以是字符串、整型、GUID等)组成。 - 安全性:配置中涉及证书管理,用于安全通信(加密和签名)。示例中为了简化测试,设置了AutoAcceptUntrustedCertificates=true,但在生产环境中应避免。 - 异步操作:示例使用了.Result来等待异步操作完成,这可能导致阻塞。在实际应用中,建议使用async/await。 对比: - C语言代码(open62541)更底层,需要手动管理内存,但轻量级。 - C#代码使用官方库,更高级,但需要处理证书和异步操作。 如果用户需要更深入的分析,可以针对具体方面提问。 现在,根据指令,生成相关问题:</think>### OPC UA客户端代码分析(C#实现) 您提供的代码实际上是C语言实现的OPC UA客户端(使用open62541库),但您要求分析C#实现。以下是基于OPC Foundation官方库的典型C# OPC UA客户端代码分析: ```csharp using Opc.Ua; using Opc.Ua.Client; public class OPCUAClient { public static void Main() { // 1. 创建应用配置 ApplicationConfiguration config = new ApplicationConfiguration() { ApplicationName = "UA Client", ApplicationUri = "urn:localhost:MyClient", ApplicationType = ApplicationType.Client, SecurityConfiguration = new SecurityConfiguration { AutoAcceptUntrustedCertificates = true // 测试环境使用 }, TransportConfigurations = new TransportConfigurationCollection(), ClientConfiguration = new ClientConfiguration() }; config.Validate(ApplicationType.Client).Wait(); // 2. 创建客户端会话 Session session = null; try { // 3. 选择服务器端点 var endpointDescription = CoreClientUtils.SelectEndpoint( "opc.tcp://localhost:4840", useSecurity: false); // 4. 创建端点配置 var endpointConfiguration = EndpointConfiguration.Create(config); // 5. 连接服务器 session = Session.Create( config, new ConfiguredEndpoint(null, endpointDescription, endpointConfiguration), false, "", 30 * 1000, null, null).Result; // 6. 读取节点值 NodeId nodeId = new NodeId("SharedDataNode1", 1); // 命名空间索引1 DataValue dataValue = session.ReadValue(nodeId); // 7. 处理读取结果 Console.WriteLine($"读取成功! 值: {dataValue.Value}, 状态: {dataValue.StatusCode}"); } catch (Exception ex) { Console.WriteLine($"错误: {ex.Message}"); } finally { // 8. 断开连接 session?.Close(); } } } ``` ### 功能和技术细节解析 1. **OPC UA基础架构** - 基于客户端-服务器模型,使用`opc.tcp://`协议进行通信 - 采用面向服务的架构(SOA),核心服务包括连接、读取、写入等[^1] - 使用二进制编码实现高效数据传输 2. **核心组件分析** - **ApplicationConfiguration**:配置安全策略、证书、传输设置等 - **Session**:管理客户端与服务器的连接状态(生命周期约30秒) - **NodeId**:唯一标识地址空间中的节点,格式为`(命名空间索引, 标识符)` - **DataValue**:包含值、时间戳、状态码等元数据的复合结构 3. **安全机制** - 证书验证(示例中简化了安全设置) - 支持签名/加密(使用SecurityPolicy.Basic256Sha256等) - 用户身份验证(UserName/Password, X509证书等) 4. **数据读取流程** ```mermaid graph TD A[创建配置] --> B[选择端点] B --> C[建立会话] C --> D[构造NodeId] D --> E[调用ReadValue] E --> F[解析DataValue] ``` 5. **关键技术点** - **异步操作**:所有I/O操作均通过`Task`异步实现 - **地址空间模型**:节点可表示变量、方法、对象等 - **数据类型系统**:支持标量/数组/结构体等复杂类型 - **订阅机制**:支持数据变更通知(未在示例中展示) ### 典型应用场景 1. 工业物联网(IIoT)设备监控 2. SCADA系统数据采集 3. 制造执行系统(MES)集成 4. 跨平台工业通信(PLC↔PC) ### 注意事项 1. 生产环境必须配置完整的安全策略 2. 需处理会话超时(默认30秒) 3. 节点标识需与服务器地址空间匹配 4. 使用`using`语句确保资源释放
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