Unity3D传递ProtoBuf-net消息测试

本文介绍了一个使用Unity客户端与C#服务器进行TCP通信的例子。客户端通过Unity进行初始化连接,而服务器端则实现了接收连接并发送响应消息的功能。双方采用ProtoBuf进行序列化和反序列化。

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客户端代码

using UnityEngine;
using System.Collections;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System;
using ProtoBuf;
using System.Net;
using ProtoBuf.Meta;
using ClientMessage;
using ServerMessage;

public class Client : MonoBehaviour
{
    private byte[] result = new byte[1024];
    // Use this for initialization
    void Start()
    {
        IPAddress ip = IPAddress.Parse("127.0.0.1");
        Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        try
        {
            clientSocket.Connect(new IPEndPoint(ip, 8885));
            int receiveLength = clientSocket.Receive(result, result.Length, SocketFlags.None);
            Debug.Log("收到的长度:" + receiveLength);
            SignUpResponse s = new SignUpResponse();
            MemoryStream ms = new MemoryStream();
            ms.Write(result,0,receiveLength);
            s = ProtoBuf.Serializer.Deserialize<SignUpResponse>(ms);
            Debug.Log("错误代码:"+s.errorCode);
        }
        catch (Exception e)
        {
            Debug.Log(e.ToString());
        }
    }
}

服务器端代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using ProtoBuf;
using ProtoBuf.Meta;
using ClientMessage;
using ServerMessage;


namespace GameServer
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            TcpServer();
        }
        private static byte[] result;
        private const int port = 8885;

        private Socket serverSocket;
        private Socket clientSocket;

        public void TcpServer()
        {
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            textBox1.Text += "本机IP地址:" + ip;
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Bind(new IPEndPoint(ip, port));
            serverSocket.Listen(10); 
            textBox1.Text += "开始监听端口:" + port;

            Thread threadAccept = new Thread(AcceptClientConnect);
            threadAccept.Start();


        }

        private void AcceptClientConnect()
        {
            clientSocket = serverSocket.Accept();
            
            if (clientSocket != null)
            {
                SignUpResponse s = new SignUpResponse();
                s.errorCode = 0;
                s.version = 1;
                MemoryStream ms = new MemoryStream();

                ProtoBuf.Serializer.Serialize<SignUpResponse>(ms, s);

                result = ms.ToArray();
                ms.Close();

                clientSocket.Send(result,result.Length,SocketFlags.None);
                textBox1.Text +="长度:"+ result.Length;
            }

        }



        private void textBox1_TextChanged(object sender, EventArgs e)
        {

        }

    }

}

proto协议

package ServerMessage;
message SignUpResponse
{
	optional int32 errorCode = 1;
	optional float version = 2;
}


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