using UnityEngine;
using System.Collections;
using Vectrosity;
public class TestLine : MonoBehaviour
{
public Material lineMaterial;
private VectorLine line;
private Vector2 [] points;
// Use this for initialization
void Start()
{
points = new Vector2[]{new Vector2(100,100),new Vector2(200,200)};
line = new VectorLine("Line", points, lineMaterial, 3f, LineType.Discrete, Joins.Weld);
}
// Update is called once per frame
void Update()
{
points[1] = new Vector2(Input.mousePosition.x,Input.mousePosition.y);
line.Draw();
}
}