Unity说明文档翻译-Learning the Interface

本文介绍了Unity编辑器的主要界面组件,包括项目窗口、场景视图窗口、层次窗口、检查窗口和工具条等,并解释了这些组件的功能及使用方法。

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Learning the Interface

学习程序界面

Take your time to look over the editor interface and familiarize yourself with it. The main editor window is made up of tabbed windows which can be rearranged, grouped, detatched and docked.

抽出一点时间浏览编辑器界面来让你熟悉下它.主编辑器窗口是由标签窗口组成的,它们可以重新排列,分组,孤立和停靠.

This means the look of the editor can be different from one project to the next, and one developer to the next, depending on personal preference and what type of work you are doing.

这意味着编辑器看起来一个项目的会不同于另一个项目的,一个开发者的会不同于另一个开发者的.依赖于你的个人喜好和工作方式.

The default arrangement of windows gives you practical access to the the most common windows. If you’re not yet familiar with the different windows in Unity, you can identify the, by the name in the tab. The most common and useful windows are shown in their default positions, below:

默认窗口排列提供了对最常见窗口实用访问.如果你对不同窗口还不熟悉,你可以通过标签中的名称识别它们.最常见和有用的窗口显示在它们的默认位置,如下:

 

 

The Project Window

项目窗口

The Project Window displays your library of assets that are available to use in your project. When you import assets into your project, they appear here. Find out more about the Project Window.

项目窗口:显示了你的资源收藏,它们可用于你的项目.当你导入资源到项目时,它们会显示在这里.更多参考"项目窗口".

 

The Scene View Window

场景视图窗口

The Scene View Window allows you to visually navigate and edit your scene. The scene view can show a 3D or 2D perspective, depending on the type of project you are working on. Find out more about the Scene View and the Game View.

场景视图窗口:允许你做视觉导航和编辑你的场景.场景视图能显示3D2D透视图,取决于你工作的项目类型.更多参考"场景视图""游戏视图".

 

 

The Hierarchy Window

层次窗口

The Hierarchy Window is a hierarchical text representation of every object in the scene. Each item in the scene has an entry in the hierarchy, so the two windows are inherently linked. The hierarchy reveals the structure of how objects are attached to one another. Find out more about the Hierarchy Window.

层次窗口是场景中每个物体的分层文本表现.每一个场景组成在层次窗口里都有一个记录,所以这两个窗口是内在联系的.层次窗口揭示了对象间如何相互联系.更多参考"层次窗口".

 

 

The Inspector Window

检查窗口

The Inspector Window alows you to view and edit all the properties of the currently selected object. Because different types of objects have different sets of properties, the layout and contents of the inspector window will vary. Find out more about the Inspector Window.

检测窗口 允许你查看和编辑选择物体的所以特性.因为不同类型的物体有不同的设置特性,检查窗口的布局和内容有所不同.更多参考"检查窗口".

 

The Toolbar

工具条

The Toolbar provides access to the most essential working features. On the left it contains the basic tools for manipulating the scene view and the objects within it. In the centre are the play, pause and step controls. The buttons to the right give you access to your Unity Cloud Services and your Unity Account, followed by a layer visibility menu, and finally the editor layout menu (which provides some alternate layouts for the editor windows, and allows you to save your own custom layouts).

工具条提供了基本工作特性的便捷方式.在它的左边包含了操纵场景视图和物体的基本工具.在中间是播放,暂停,停止控制按钮.右边的按钮提供了"Unity云服务""Unity账户",接着是一个图层可见性菜单.最后是编辑器布局菜单(提供一些编辑器窗口的替换布局,并且允许你保存你自己的习惯布局).

The toolbar is not a window, and is the only part of the Unity interface that you can’t rearrange.

Find out more about the Toolbar.

工具条不是一个窗口,它只是Unity界面的一部分,你不能重新排列它.

更多参考"工具条"

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