关于按键的特性可以参照下文
按键消抖指南
下面分享两个从网上找到的消抖例子:
例子1:
代码如下:
LIBRARY ieee;
USE ieee.std_logic_1164.all;
USE ieee.std_logic_unsigned.all;
ENTITY debounce IS
GENERIC(
counter_size : INTEGER := 19); --counter size (19 bits gives 10.5ms with 50MHz clock)
PORT(
clk : IN STD_LOGIC; --input clock
button : IN STD_LOGIC; --input signal to be debounced
result : OUT STD_LOGIC); --debounced signal
END debounce;
ARCHITECTURE logic OF debounce IS
SIGNAL flipflops : STD_LOGIC_VECTOR(1 DOWNTO 0); --input flip flops
SIGNAL counter_set : STD_LOGIC; --sync reset to zero
SIGNAL counter_out : STD_LOGIC_VECTOR(counter_size DOWNTO 0) := (OTHERS => '0'); --counter output
BEGIN
counter_set <= flipflops(0) xor flipflops(1); --determine when to start/reset counter
PROCESS(clk)
BEGIN
IF(clk'EVENT and clk = '1') THEN
flipflops(0) <= button;
flipflops(1) <= flipflops(0);
If(counter_set = '1') THEN --reset counter because input is changing
counter_out <= (OTHERS => '0');
ELSIF(counter_out(counter_size) = '0') THEN --stable input time is not yet met
counter_out <= counter_out + 1;
ELSE --stable input time is met
result <= flipflops(1);
END IF;
END IF;
END PROCESS;
END logic;
其中的计数器长度由如下公式确定:
2是表示两级同步DFF的延迟,一般可以忽略, (2^19+2) / 50,000,000 = 10.49ms.
例子2
代码如下:
module PushButton_Debouncer(
input clk,
input PB, // "PB" is the glitchy, asynchronous to clk, active low push-button signal
// from which we make three outputs, all synchronous to the clock
output reg PB_state, // 1 as long as the push-button is active (down)
output PB_down, // 1 for one clock cycle when the push-button goes down (i.e. just pushed)
output PB_up // 1 for one clock cycle when the push-button goes up (i.e. just released)
);
// First use two flip-flops to synchronize the PB signal the "clk" clock domain
reg PB_sync_0; always @(posedge clk) PB_sync_0 <= ~PB; // invert PB to make PB_sync_0 active high
reg PB_sync_1; always @(posedge clk) PB_sync_1 <= PB_sync_0;
// Next declare a 16-bits counter
reg [15:0] PB_cnt;
// When the push-button is pushed or released, we increment the counter
// The counter has to be maxed out before we decide that the push-button state has changed
wire PB_idle = (PB_state==PB_sync_1);
wire PB_cnt_max = &PB_cnt; // true when all bits of PB_cnt are 1's
always @(posedge clk)
if(PB_idle)
PB_cnt <= 0; // nothing's going on
else
begin
PB_cnt <= PB_cnt + 16'd1; // something's going on, increment the counter
if(PB_cnt_max) PB_state <= ~PB_state; // if the counter is maxed out, PB changed!
end
assign PB_down = ~PB_idle & PB_cnt_max & ~PB_state;
assign PB_up = ~PB_idle & PB_cnt_max & PB_state;
endmodule