///////////////////////
bool GameMenu::init()//新游戏,继续游戏,关于,声音,join进主菜单并设置位置和切换场景回调 层是init
{if ( !CCLayer::init() )//重载父类
{
return false;
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
//菜单背景
CCSprite* bg = CCSprite::create("MainMenu.png");//主菜单的界面 直接替换为捕鱼主界面背景
bg->setScale(0.5);
bg->setPosition( ccp(size.width/2, size.height/2) );//放在中间
this->addChild(bg, 0,0);
//按钮
CCMenuItemImage *newGameItem = CCMenuItemImage::create("newGameA.png", "newGameB.png",this,menu_selector(GameMenu::menuNewGameCallback));
newGameItem->setScale(0.5);
newGameItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 20));
newGameItem->setEnabled(false);
CCMenuItemImage *continueItem = CCMenuItemImage::create("continueA.png", "continueB.png",this,menu_selector(GameMenu::menuContinueCallback));
continueItem->setScale(0.5);
continueItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 60));
continueItem->setEnabled(false);
CCMenuItemImage *aboutItem = CCMenuItemImage::create("aboutA.png", "aboutB.png",this,menu_selector(GameMenu::menuAboutCallback));
aboutItem->setScale(0.5);
aboutItem->setPosition(ccp(size.width / 2 + 40,size.height / 2 - 100));
aboutItem->setEnabled(false);
soundItem = CCMenuItemImage::create("sound-on-A.png", "sound-on-B.png",this,menu_selector(GameMenu::menuSoundCallback));
soundItem->setScale(0.5);
soundItem->setEnabled(false);
soundItem->setPosition(ccp(40,40));
CCMenu* mainmenu = CCMenu::create(newGameItem,continueItem,aboutItem,soundItem,NULL);
mainmenu->setPosition(ccp(0,0));
this->addChild(mainmenu,1,3);//菜单场景中加入菜单
issound = true;
//初始化声音
//SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("background.mp3") );
//SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
//SimpleAudioEngine::sharedEngine()->playBackgroundMusic(std::string(CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("background.mp3")).c_str(), true);
return true;
}