当然是监听按钮 或者 你的图片啦。 方式一:比较麻烦,每个要接收点击的都要手动添加组件并设定。 给你要接收点击物体添加组件EventTrigger,设置一下返回的类和方式就行了。 -------------------------------------------------- 方式二:把我写的这脚本放到你项目里 |
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using UnityEngine; using System.Collections; using UnityEngine.EventSystems; /// <summary> /// Author: wbq /// 事件触发封装 - 需要什么事件可扩展 /// Event trigger listener. /// </summary> public class EventTriggerListener : MonoBehaviour ,IPointerClickHandler,IPointerDownHandler,IPointerEnterHandler,IPointerExitHandler,IPointerUpHandler{ public delegate void VoidDelegate (GameObject go); public VoidDelegate onClick; public VoidDelegate onDown; public VoidDelegate onEnter; public VoidDelegate onExit; public VoidDelegate onUp; static public EventTriggerListener Get (GameObject go){ EventTriggerListener listener = go.GetComponent<EventTriggerListener>(); if (listener == null ) listener = go.AddComponent<EventTriggerListener>(); return listener; } public void OnPointerClick(PointerEventData eventData){ if (onClick != null ) onClick(gameObject); } public void OnPointerDown (PointerEventData eventData){ if (onDown != null ) onDown(gameObject); } public void OnPointerEnter (PointerEventData eventData){ if (onEnter != null ) onEnter(gameObject); } public void OnPointerExit (PointerEventData eventData){ if (onExit != null ) onExit(gameObject); } public void OnPointerUp (PointerEventData eventData){ if (onUp != null ) onUp(gameObject); } } *********************** 这是一个静态类,用委托来传递你想要的事件。比如你再某个类中要监听你的 YourButton。 EventTriggerListener.Get(YourButton).onClick = onClickButtonHandler; private void onClickButtonHandler( GameObject obj ){ Debug.log( "点击到了你的按钮" ); } .onClick 可以换成其他的事件,如按下、抬起、划过等。我给你写的脚本只有几个事件,需要其他的你可以自己在那个类里再扩展 |