Shader "Unlit/DrawCircle"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Radius("Radius", Range(0, 1)) = 0.15
_Thickness("Thickness", Range(0, 1)) = 0.02
_Angle("Angle", Range(0, 1)) = 0
}
SubShader
{
Tags { "Queue" = "Transparent" "IngnoreProjector" = "True" "RenderType" = "Transparent" }
LOD 200
Pass
{