VRTK中的物体和手柄高亮以及手柄振动设置

本文介绍如何使用VRTK库实现虚拟现实环境中控制器的高亮显示与振动反馈功能。详细解释了通过脚本控制控制器整体及部分组件的高亮效果,并展示了如何触发控制器的振动。同时提供了具体的代码示例。

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VRTK设计到的相关类
  • 控制器高亮:VRTK_ControllerHighlighter
  • 物体/控制器(边缘)高亮:VRTK_OutlineObjectCopyHighLighter
  • 控制器振动:VRTK_ControllerHaptics
脚本控制实现细节
  • 控制器整体高亮:
highLighter.HighlightController(Color.red);
  • 控制器透明:
 VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject),0.5f);
  • 控制器某个按钮高亮(开/关):
 highLighter.HighlightElement(SDK_BaseController.ControllerElements.Trigger,Color.yellow);
  • 控制器振动
VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(gameObject),0.1f);
Unity中VRTK_SDK配置


这里写图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;

public class ControllerHighlight : MonoBehaviour
{
    /// <summary>
    /// 高亮组件
    /// </summary>
    private VRTK_ControllerHighlighter highLighter;
    /// <summary>
    /// 控制器事件
    /// </summary>
    private VRTK_ControllerEvents events;
    // Use this for initialization
    void Start ()
    {
        highLighter = GetComponent<VRTK_ControllerHighlighter>();
        events = GetComponent<VRTK_ControllerEvents>();
        events.TriggerPressed += Events_TriggerPressed;
        events.TriggerReleased += Events_TriggerReleased;
    }

    private void Events_TriggerReleased(object sender, ControllerInteractionEventArgs e)
    {
        highLighter.UnhighlightElement(SDK_BaseController.ControllerElements.Trigger);
        VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject), 1f);
    }

    private void Events_TriggerPressed(object sender, ControllerInteractionEventArgs e)
    {
        highLighter.HighlightElement(SDK_BaseController.ControllerElements.Trigger,Color.yellow);
        VRTK_ObjectAppearance.SetOpacity(VRTK_DeviceFinder.GetModelAliasController(gameObject),0.5f);
    }

    // Update is called once per frame
    void Update ()
    {

    }

    private void OnTriggerStay(Collider other)
    {
        //highLighter.HighlightController(Color.yellow);
        highLighter.HighlightElement(SDK_BaseController.ControllerElements.Body,Color.yellow);
        VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(gameObject),0.1f);
    }

    private void OnTriggerExit(Collider other)
    {
        //highLighter.UnhighlightController();
        highLighter.UnhighlightElement(SDK_BaseController.ControllerElements.Body);
    }
}

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