3DFDTD三维仿真中取样面显示代码(OpenGL)
此是最初版本,由于在多面取样时,其会造成一定程度的视觉遮掩,故而已将此显示代码重写,旧有代码仅做保留使用。
/*
glBegin(GL_QUAD_STRIP);if ("X方向"==SourceDirection)
{
for (auto surface:m_SurfacesList)
{
glVertex3d(surface,Y,Z);
glVertex3d(surface,0,0);
glVertex3d(surface,0,Z);
glVertex3d(surface,Y,0);
glVertex3d(surface,Y,Z);
glVertex3d(surface,0,Z);
glVertex3d(surface,Y,0);
glVertex3d(surface,0,0);
}
}
if ("Y方向"==SourceDirection)
{
for (auto surface:m_SurfacesList)
{
glVertex3d(X,surface,Z);
glVertex3d(0,surface,0);
glVertex3d(0,surface,Z);
glVertex3d(X,surface,0);
glVertex3d(X,surface,Z);
glVertex3d(0,surface,Z);
glVertex3d(X,surface,0);
glVertex3d(0,surface,0);
}
}
if ("Z方向"==SourceDirection)
{
for (auto surface:m_SurfacesList)
{
glVertex3d(X,0,surface);
glVertex3d(0,Y,surface);
glVertex3d(0,0,surface);
glVertex3d(X,Y,surface);
glVertex3d(0,0,surface);
glVertex3d(X,Y,surface);
glVertex3d(0,Y,surface);
glVertex3d(X,0,surface);
}
}
*/