using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterControllerTest : MonoBehaviour
{
public CharacterController playercc;
public Vector3 moveMotion;
public float forwardSpeed = 1f;
public float trunSpeed = 0.5f;
public float upSpeed = 0.5f;
public float downSpeed = 0.5f;
public float h_value = 0;
public float v_value = 0;
public float up_value = 0;
public float jumpTime = 1;
public float timer = 0;
public bool isJump = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
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