笔记
import pygame
from plane_sprites import *
pygame.init()
screen = pygame.display.set_mode((480, 700))
bg = pygame.image.load("./images/background.png")
screen.blit(bg, (0, 0))
hero = pygame.image.load("./images/me1.png")
screen.blit(hero, (150, 300))
pygame.display.update()
clock = pygame.time.Clock()
hero_rect = pygame.Rect(150, 300, 102, 126)
enemy = GameSprite("./images/enemy1.png")
enemy1 = GameSprite("./images/enemy1.png",2)
enemy_group = pygame.sprite.Group(enemy,enemy1)
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
print("游戏退出...")
pygame.quit()
exit()
hero_rect.y -= 1
if hero_rect.y <= 0:
hero_rect.y = 700
screen.blit(bg, (0, 0))
screen.blit(hero, hero_rect)
enemy_group.update()
enemy_group.draw(screen)
pygame.display.update()
pygame.quit()