笔记
import pygame
from plane_sprites import *
class PlaneGame(object):
"""飞机游戏主游戏"""
def __init__(self):
print("游戏初始化")
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
self.clock = pygame.time.Clock()
self.__create_sprites()
pygame.time.set_timer(CREATE_ENEMY_EVENT,1000)
pygame.time.set_timer(HERO_FIRE_EVENT,500)
def __create_sprites(self):
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
self.enemy_group = pygame.sprite.Group()
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
def start_name(self):
print("游戏开始...")
while True:
self.clock.tick(FRAME_PER_SEC)
self.__event_handler()
self.__check_collide()
self.__update_sprites()
pygame.display.update()
def __event_handler(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == CREATE_ENEMY_EVENT:
enemy = Enemy()
self.enemy_group.add(enemy)
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = 3
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -3
else:
self.hero.speed = 0
def __check_collide(self):
pygame.sprite.groupcollide(self.hero.bullets,self.enemy_group,True,True)
enemies = pygame.sprite.spritecollide(self.hero,self.enemy_group,True)
if len(enemies) > 0:
self.hero.kill()
PlaneGame.__game_over()
def __update_sprites(self):
self.back_group.update()
self.back_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullets.update()
self.hero.bullets.draw(self.screen)
@staticmethod
def __game_over():
print("游戏结束")
pygame.quit()
exit()
if __name__ == '__main__':
game = PlaneGame()
game.start_name()