lvgl 移植 stm32F429

本文介绍了在STM32F429上使用LTDC驱动RGB屏移植LVGL 8.4.0的详细步骤。包括前置准备、将源码添加到工程、修改配置文件、添加注册显示接口、触摸接口、编码器接口和文件系统接口等内容,还提及了编译错误处理和刷屏函数修改等注意事项。

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LVGL 移植

stm32f429 使用ltdc驱动RGB屏,移植 lvgl8.4.0

前置准备

  1. 准备一个能点亮屏的程序
  2. 下载lvgl源码

将源码添加到工程

  • lvgl-8.4.0\src\core 中所有 .c添加到工程

  • lvgl-8.4.0\src\draw 中所有.c添加到工程

  • lvgl-8.4.0\src\draw\sdl 中所有.c添加到工程

  • lvgl-8.4.0\src\draw\sw 中所有.c添加到工程

  • lvgl-8.4.0\src\draw\stm32_dma2d 所有.c添加到工程,如果使用其他芯片的GPU,添加对应的即可

  • lvgl-8.4.0\src\extra 中所有.c添加到工程

  • lvgl-8.4.0\src\extra\layouts\flex 中所有.c添加到工程

  • lvgl-8.4.0\src\extra\layouts\grid 中所有.c添加到工程

  • lvgl-8.4.0\src\extra\libs 中添加自己需要的组件文件,不使用不添加

  • lvgl-8.4.0\src\extra\others 中添加自己需要的组件文件,不使用不添加

  • lvgl-8.4.0\src\extra\others\msg 中所有.c添加到工程,该组件挺好用,推荐使用添加

  • lvgl-8.4.0\src\extra\themes\default 中所有.c添加到工程

  • lvgl-8.4.0\src\extra\widgets 中需要使用的控件添加到工程,如果不确定,可以全部添加到工程中

  • lvgl-8.4.0\src\font 中所有.c添加到工程

  • lvgl-8.4.0\src\hal 中所有.c添加到工程

  • lvgl-8.4.0\src\misc 中所有.c添加到工程

  • lvgl-8.4.0\src\widgets 中所有.c添加到工程

  • 将头文件路径添加到工程中,添加 lvgl.h 所在文件夹到工程中即可
    在这里插入图片描述

修改配置文件

  1. 将 lvgl.h 同级文件夹下的 lv_conf_template.h
    在这里插入图片描述

  2. 修改 使能 lv_conf.h
    在这里插入图片描述

  3. 此时进行编译,应该可以编译通过,如果不能编译通过,并产生如下错误,按图修改即可

..\lvgl-8.4.0\lvgl-8.4.0\src\core\../misc/../lv_conf_internal.h(41): error:  #5: cannot open source input file "../../lv_conf.h": No such file or directory
          #include "../../lv_conf.h"                /*Else assume lv_conf.h is next to the lvgl folder*/
..\lvgl-8.4.0\lvgl-8.4.0\src\core\lv_obj_scroll.c: 0 warnings, 1 error

在这里插入图片描述

  1. 对LVLG关键项进行配置
/**
 * @file lv_conf.h
 * Configuration file for v8.4.0
 */

/*
 * Copy this file as `lv_conf.h`
 * 1. simply next to the `lvgl` folder
 * 2. or any other places and
 *    - define `LV_CONF_INCLUDE_SIMPLE`
 *    - add the path as include path
 */

/* clang-format off */
#if 1 /*Set it to "1" to enable content*/

#ifndef LV_CONF_H
#define LV_CONF_H

#include <stdint.h>

/*====================
   COLOR SETTINGS
 *====================*/

/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
#define LV_COLOR_DEPTH 16    //屏幕格式选择

/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
#define LV_COLOR_16_SWAP 0   //屏幕为 RGB565 时,字节序调整

/*Enable features to draw on transparent background.
 *It's required if opa, and transform_* style properties are used.
 *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
#define LV_COLOR_SCREEN_TRANSP 0

/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
#define LV_COLOR_MIX_ROUND_OFS 0

/*Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/

/*=========================
   MEMORY SETTINGS
 *=========================*/

/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0  
#if LV_MEM_CUSTOM == 0
    /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
    #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/ //lvgl管理的内存大小,创建 obj 时就会从中申请内存

    /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
    #define LV_MEM_ADR  0     /*0: unused*/ 
    /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
    #if LV_MEM_ADR == 0
        #undef LV_MEM_POOL_INCLUDE
        #undef LV_MEM_POOL_ALLOC
    #endif

#else       /*LV_MEM_CUSTOM*/
    #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
    #define LV_MEM_CUSTOM_ALLOC   malloc
    #define LV_MEM_CUSTOM_FREE    free
    #define LV_MEM_CUSTOM_REALLOC realloc
#endif     /*LV_MEM_CUSTOM*/

/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
 *You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16

/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 0

/*====================
   HAL SETTINGS
 *====================*/

/*Default display refresh period. LVG will redraw changed areas with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/ //lvgl 屏幕刷新时间间隔

/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/ //lvgl 输入设备(键盘、触摸、编码器等)刷新时间间隔

/*Use a custom tick source that tells the elapsed time in milliseconds.
 *It removes the need to manually update the tick with `lv_tick_inc()`)*/
#define LV_TICK_CUSTOM 0
#if LV_TICK_CUSTOM
    #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
    #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
    /*If using lvgl as ESP32 component*/
    // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
    // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
#endif   /*LV_TICK_CUSTOM*/

/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
 *(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130     /*[px/inch]*/

/*=======================
 * FEATURE CONFIGURATION
 *=======================*/

/*-------------
 * Drawing
 *-----------*/

/*Enable complex draw engine.
 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0

    /*Allow buffering some shadow calculation.
    *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
    *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
    #define LV_SHADOW_CACHE_SIZE 0

    /* Set number of maximally cached circle data.
    * The circumference of 1/4 circle are saved for anti-aliasing
    * radius * 4 bytes are used per circle (the most often used radiuses are saved)
    * 0: to disable caching */
    #define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/

/**
 * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
 * and blend it as an image with the given opacity.
 * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
 * The widget can be buffered in smaller chunks to avoid using large buffers.
 *
 * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
 * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes]  used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
 *
 * Both buffer sizes are in bytes.
 * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
 * and can't be drawn in chunks. So these settings affects only widgets with opacity.
 */
#define LV_LAYER_SIMPLE_BUF_SIZE          (24 * 1024)
#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)

/*Default image cache size. Image caching keeps the images opened.
 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
 *However the opened images might consume additional RAM.
 *0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0

/*Number of stops allowed per gradient. Increase this to allow more stops.
 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2

/*Default gradient buffer size.
 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
 *If the cache is too small the map will be allocated only while it's required for the drawing.
 *0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0

/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT
    /*Add support for error diffusion dithering.
     *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
     *The increase in memory consumption is (24 bits * object's width)*/
    #define LV_DITHER_ERROR_DIFFUSION 0
#endif

/*Maximum buffer size to allocate for rotation.
 *Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)

/*-------------
 * GPU
 *-----------*/

/*Use Arm's 2D acceleration library Arm-2D */
#define LV_USE_GPU_ARM2D 0

/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 1   //使能 GPU
#if LV_USE_GPU_STM32_DMA2D
    /*Must be defined to include path of CMSIS header of target processor
    e.g. "stm32f7xx.h" or "stm32f4xx.h"*/
    #define LV_GPU_DMA2D_CMSIS_INCLUDE  "stm32f4xx_hal.h"
#endif

/*Enable RA6M3 G2D GPU*/
#define LV_USE_GPU_RA6M3_G2D 0
#if LV_USE_GPU_RA6M3_G2D
    /*include path of target processor
    e.g. "hal_data.h"*/
    #define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h"
#endif

/*Use SWM341's DMA2D GPU*/
#define LV_USE_GPU_SWM341_DMA2D 0
#if LV_USE_GPU_SWM341_DMA2D
    #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
#endif

/*Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
    /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
    *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
    *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
    *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
    */
    #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif

/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0

/*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0
#if LV_USE_GPU_SDL
    #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
    /*Texture cache size, 8MB by default*/
    #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
    /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
    #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif

/*-------------
 * Logging
 *-----------*/

/*Enable the log module*/
#define LV_USE_LOG 1   //日志模块,对调试有帮助
#if LV_USE_LOG

    /*How important log should be added:
    *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
    *LV_LOG_LEVEL_INFO        Log important events
    *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
    *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
    *LV_LOG_LEVEL_USER        Only logs added by the user
    *LV_LOG_LEVEL_NONE        Do not log anything*/
    #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

    /*1: Print the log with 'printf';
    *0: User need to register a callback with `lv_log_register_print_cb()`*/
    #define LV_LOG_PRINTF 0

    /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
    #define LV_LOG_TRACE_MEM        1
    #define LV_LOG_TRACE_TIMER      1
    #define LV_LOG_TRACE_INDEV      1
    #define LV_LOG_TRACE_DISP_REFR  1
    #define LV_LOG_TRACE_EVENT      1
    #define LV_LOG_TRACE_OBJ_CREATE 1
    #define LV_LOG_TRACE_LAYOUT     1
    #define LV_LOG_TRACE_ANIM       1

#endif  /*LV_USE_LOG*/

/*-------------
 * Asserts
 *-----------*/

/*Enable asserts if an operation is failed or an invalid data is found.
 *If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/

/*Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1);   /*Halt by default*/

/*-------------
 * Others
 *-----------*/

/*1: Show CPU usage and FPS count*/
#define LV_USE_PERF_MONITOR 0   //帧率监控
#if LV_USE_PERF_MONITOR
    #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
#endif

/*1: Show the used memory and the memory fragmentation
 * Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0    //内存显示
#if LV_USE_MEM_MONITOR
    #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
#endif

/*1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0

/*Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 1     //使用stdio.h 中的snprintf 默认支持浮点数显示,否则lvgl控件上能不显示浮点
#if LV_SPRINTF_CUSTOM
    #define LV_SPRINTF_INCLUDE <stdio.h>
    #define lv_snprintf  snprintf
    #define lv_vsnprintf vsnprintf
#else   /*LV_SPRINTF_CUSTOM*/
    #define LV_SPRINTF_USE_FLOAT 0
#endif  /*LV_SPRINTF_CUSTOM*/

#define LV_USE_USER_DATA 1

/*Garbage Collector settings
 *Used if lvgl is bound to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
    #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/

/*=====================
 *  COMPILER SETTINGS
 *====================*/

/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0

/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC

/*Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER

/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY

/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1

/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
 * E.g. __attribute__((aligned(4)))*/
#define LV_ATTRIBUTE_MEM_ALIGN   __attribute__((aligned(4)))

/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST

/*Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY

/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM

/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA

/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
 *should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/

/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0

/*==================
 *   FONT USAGE
 *===================*/

/*Montserrat fonts with ASCII range and some symbols using bpp = 4
 *https://fonts.google.com/specimen/Montserrat*/
#define LV_FONT_MONTSERRAT_8  0
#define LV_FONT_MONTSERRAT_10 0
#define LV_FONT_MONTSERRAT_12 0
#define LV_FONT_MONTSERRAT_14 1  //lvgl中默认自带的字体文件, 选择使用
#define LV_FONT_MONTSERRAT_16 0
#define LV_FONT_MONTSERRAT_18 0
#define LV_FONT_MONTSERRAT_20 0
#define LV_FONT_MONTSERRAT_22 0
#define LV_FONT_MONTSERRAT_24 0
#define LV_FONT_MONTSERRAT_26 0
#define LV_FONT_MONTSERRAT_28 0
#define LV_FONT_MONTSERRAT_30 0
#define LV_FONT_MONTSERRAT_32 0
#define LV_FONT_MONTSERRAT_34 0
#define LV_FONT_MONTSERRAT_36 0
#define LV_FONT_MONTSERRAT_38 0
#define LV_FONT_MONTSERRAT_40 0
#define LV_FONT_MONTSERRAT_42 0
#define LV_FONT_MONTSERRAT_44 0
#define LV_FONT_MONTSERRAT_46 0
#define LV_FONT_MONTSERRAT_48 0

/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX      0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/

/*Pixel perfect monospace fonts*/
#define LV_FONT_UNSCII_8  0
#define LV_FONT_UNSCII_16 0

/*Optionally declare custom fonts here.
 *You can use these fonts as default font too and they will be available globally.
 *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE         //如果有自定义字体想要全局使用,添加到此处

/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_14  //默认字体

/*Enable handling large font and/or fonts with a lot of characters.
 *The limit depends on the font size, font face and bpp.
 *Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0

/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0

/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
    /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
    #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
#endif

/*Enable drawing placeholders when glyph dsc is not found*/
#define LV_USE_FONT_PLACEHOLDER 1

/*=================
 *  TEXT SETTINGS
 *=================*/

/**
 * Select a character encoding for strings.
 * Your IDE or editor should have the same character encoding
 * - LV_TXT_ENC_UTF8
 * - LV_TXT_ENC_ASCII
 */
#define LV_TXT_ENC LV_TXT_ENC_UTF8

/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"

/*If a word is at least this long, will break wherever "prettiest"
 *To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0

/*Minimum number of characters in a long word to put on a line before a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3

/*Minimum number of characters in a long word to put on a line after a break.
 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3

/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"

/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
 *The direction will be processed according to the Unicode Bidirectional Algorithm:
 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
    /*Set the default direction. Supported values:
    *`LV_BASE_DIR_LTR` Left-to-Right
    *`LV_BASE_DIR_RTL` Right-to-Left
    *`LV_BASE_DIR_AUTO` detect texts base direction*/
    #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif

/*Enable Arabic/Persian processing
 *In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0

/*==================
 *  WIDGET USAGE
 *================*/
 //不使用的控件可以关掉,节省flash
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/

#define LV_USE_ARC        1

#define LV_USE_BAR        1

#define LV_USE_BTN        1

#define LV_USE_BTNMATRIX  1

#define LV_USE_CANVAS     1

#define LV_USE_CHECKBOX   1

#define LV_USE_DROPDOWN   1   /*Requires: lv_label*/

#define LV_USE_IMG        1   /*Requires: lv_label*/

#define LV_USE_LABEL      1
#if LV_USE_LABEL
    #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
    #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
#endif

#define LV_USE_LINE       1

#define LV_USE_ROLLER     1   /*Requires: lv_label*/
#if LV_USE_ROLLER
    #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif

#define LV_USE_SLIDER     1   /*Requires: lv_bar*/

#define LV_USE_SWITCH     1

#define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
    #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
#endif

#define LV_USE_TABLE      1

/*==================
 * EXTRA COMPONENTS
 *==================*/

/*-----------
 * Widgets
 *----------*/
#define LV_USE_ANIMIMG    1

#define LV_USE_CALENDAR   1
#if LV_USE_CALENDAR
    #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
    #if LV_CALENDAR_WEEK_STARTS_MONDAY
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
    #else
        #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
    #endif

    #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
    #define LV_USE_CALENDAR_HEADER_ARROW 1
    #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif  /*LV_USE_CALENDAR*/

#define LV_USE_CHART      1

#define LV_USE_COLORWHEEL 1

#define LV_USE_IMGBTN     1

#define LV_USE_KEYBOARD   1

#define LV_USE_LED        1

#define LV_USE_LIST       1

#define LV_USE_MENU       1

#define LV_USE_METER      1

#define LV_USE_MSGBOX     1

#define LV_USE_SPAN       1
#if LV_USE_SPAN
    /*A line text can contain maximum num of span descriptor */
    #define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif

#define LV_USE_SPINBOX    1

#define LV_USE_SPINNER    1

#define LV_USE_TABVIEW    1

#define LV_USE_TILEVIEW   1

#define LV_USE_WIN        1

/*-----------
 * Themes
 *----------*/

/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT 1
#if LV_USE_THEME_DEFAULT

    /*0: Light mode; 1: Dark mode*/
    #define LV_THEME_DEFAULT_DARK 0

    /*1: Enable grow on press*/
    #define LV_THEME_DEFAULT_GROW 1

    /*Default transition time in [ms]*/
    #define LV_THEME_DEFAULT_TRANSITION_TIME 80
#endif /*LV_USE_THEME_DEFAULT*/

/*A very simple theme that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC 1

/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO 1

/*-----------
 * Layouts
 *----------*/

/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX 1

/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID 1

/*---------------------
 * 3rd party libraries
 *--------------------*/

/*File system interfaces for common APIs */

/*API for fopen, fread, etc*/
#define LV_USE_FS_STDIO 0
#if LV_USE_FS_STDIO
    #define LV_FS_STDIO_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_STDIO_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_STDIO_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for open, read, etc*/
#define LV_USE_FS_POSIX 0
#if LV_USE_FS_POSIX
    #define LV_FS_POSIX_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_POSIX_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_POSIX_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for CreateFile, ReadFile, etc*/
#define LV_USE_FS_WIN32 0
#if LV_USE_FS_WIN32
    #define LV_FS_WIN32_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_WIN32_PATH ""         /*Set the working directory. File/directory paths will be appended to it.*/
    #define LV_FS_WIN32_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
#define LV_USE_FS_FATFS 0
#if LV_USE_FS_FATFS
    #define LV_FS_FATFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_FATFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*API for LittleFS (library needs to be added separately). Uses lfs_file_open, lfs_file_read, etc*/
#define LV_USE_FS_LITTLEFS 0
#if LV_USE_FS_LITTLEFS
    #define LV_FS_LITTLEFS_LETTER '\0'     /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
    #define LV_FS_LITTLEFS_CACHE_SIZE 0    /*>0 to cache this number of bytes in lv_fs_read()*/
#endif

/*PNG decoder library*/
#define LV_USE_PNG 0

/*BMP decoder library*/
#define LV_USE_BMP 0

/* JPG + split JPG decoder library.
 * Split JPG is a custom format optimized for embedded systems. */
#define LV_USE_SJPG 0

/*GIF decoder library*/
#define LV_USE_GIF 0

/*QR code library*/
#define LV_USE_QRCODE 0

/*FreeType library*/
#define LV_USE_FREETYPE 0
#if LV_USE_FREETYPE
    /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
    #define LV_FREETYPE_CACHE_SIZE (16 * 1024)
    #if LV_FREETYPE_CACHE_SIZE >= 0
        /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
        /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
        /* if font size >= 256, must be configured as image cache */
        #define LV_FREETYPE_SBIT_CACHE 0
        /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
        /* (0:use system defaults) */
        #define LV_FREETYPE_CACHE_FT_FACES 0
        #define LV_FREETYPE_CACHE_FT_SIZES 0
    #endif
#endif

/*Tiny TTF library*/
#define LV_USE_TINY_TTF 0
#if LV_USE_TINY_TTF
    /*Load TTF data from files*/
    #define LV_TINY_TTF_FILE_SUPPORT 0
#endif

/*Rlottie library*/
#define LV_USE_RLOTTIE 0

/*FFmpeg library for image decoding and playing videos
 *Supports all major image formats so do not enable other image decoder with it*/
#define LV_USE_FFMPEG 0
#if LV_USE_FFMPEG
    /*Dump input information to stderr*/
    #define LV_FFMPEG_DUMP_FORMAT 0
#endif

/*-----------
 * Others
 *----------*/

/*1: Enable API to take snapshot for object*/
#define LV_USE_SNAPSHOT 0

/*1: Enable Monkey test*/
#define LV_USE_MONKEY 0

/*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0

/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0

/*1: Support using images as font in label or span widgets */
#define LV_USE_IMGFONT 0

/*1: Enable a published subscriber based messaging system */
#define LV_USE_MSG 1            //一个订阅发布消息架构,用于解耦

/*1: Enable Pinyin input method*/
/*Requires: lv_keyboard*/
#define LV_USE_IME_PINYIN 0
#if LV_USE_IME_PINYIN
    /*1: Use default thesaurus*/
    /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
    #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
    /*Set the maximum number of candidate panels that can be displayed*/
    /*This needs to be adjusted according to the size of the screen*/
    #define LV_IME_PINYIN_CAND_TEXT_NUM 6

    /*Use 9 key input(k9)*/
    #define LV_IME_PINYIN_USE_K9_MODE      1
    #if LV_IME_PINYIN_USE_K9_MODE == 1
        #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
    #endif // LV_IME_PINYIN_USE_K9_MODE
#endif

/*==================
* EXAMPLES
*==================*/

/*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 0

/*===================
 * DEMO USAGE
 ====================*/

/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
#define LV_USE_DEMO_WIDGETS 0
#if LV_USE_DEMO_WIDGETS
#define LV_DEMO_WIDGETS_SLIDESHOW 0
#endif

/*Demonstrate the usage of encoder and keyboard*/
#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0

/*Benchmark your system*/
#define LV_USE_DEMO_BENCHMARK 0
#if LV_USE_DEMO_BENCHMARK
/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
#define LV_DEMO_BENCHMARK_RGB565A8 0
#endif

/*Stress test for LVGL*/
#define LV_USE_DEMO_STRESS 0

/*Music player demo*/
#define LV_USE_DEMO_MUSIC 0
#if LV_USE_DEMO_MUSIC
    #define LV_DEMO_MUSIC_SQUARE    0
    #define LV_DEMO_MUSIC_LANDSCAPE 0
    #define LV_DEMO_MUSIC_ROUND     0
    #define LV_DEMO_MUSIC_LARGE     0
    #define LV_DEMO_MUSIC_AUTO_PLAY 0
#endif

/*--END OF LV_CONF_H--*/

#endif /*LV_CONF_H*/

#endif /*End of "Content enable"*/

  1. stm32 DMA2D 错误
    使用MDK AC5时,需要开启 GUN 支持,否则使用DMA2D时,会有报错
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(285): error:  #20: identifier "x" is undefined
      lv_point_t offset = {x: area2->x1 - area1->x1, y: area2->y1 - area1->y1};
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(285): error:  #67: expected a "}"
      lv_point_t offset = {x: area2->x1 - area1->x1, y: area2->y1 - area1->y1};
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(285): error:  #65: expected a ";"
      lv_point_t offset = {x: area2->x1 - area1->x1, y: area2->y1 - area1->y1};
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(285): warning:  #940-D: missing return statement at end of non-void function "lv_area_get_offset" 
      lv_point_t offset = {x: area2->x1 - area1->x1, y: area2->y1 - area1->y1};
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(285): warning:  #177-D: variable "y"  was declared but never referenced
      lv_point_t offset = {x: area2->x1 - area1->x1, y: area2->y1 - area1->y1};
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(286): error:  #169: expected a declaration
      return offset;
..\lvgl-8.4.0\lvgl-8.4.0\src\draw\stm32_dma2d\lv_gpu_stm32_dma2d.c(287): error:  #169: expected a declaration

在这里插入图片描述

在这里插入图片描述
不想开启 GUN 支持的话,修改源码也可以
在这里插入图片描述

添加注册显示接口

  1. lvgl心跳接口,在systick中断服务函数中,每隔1ms ,调用一下。
    在这里插入图片描述

  2. 注册显示buff

    • lvgl-8.4.0\examples\porting 文件夹中将 lv_port_disp_template.c、lv_port_disp_template.h 文件复制一份添加到工程
    • 设置屏幕分辨率
      在这里插入图片描述
      在这里插入图片描述
    • 根据情况选择不同 buff 配置
     * There are 3 buffering configurations:
     * 1. Create ONE buffer:
     *      LVGL will draw the display's content here and writes it to your display
     *
     * 2. Create TWO buffer:
     *      LVGL will draw the display's content to a buffer and writes it your display.
     *      You should use DMA to write the buffer's content to the display.
     *      It will enable LVGL to draw the next part of the screen to the other buffer while
     *      the data is being sent form the first buffer. It makes rendering and flushing parallel.
     *
     * 3. Double buffering
     *      Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
     *      This way LVGL will always provide the whole rendered screen in `flush_cb`
     *      and you only need to change the frame buffer's address.
     */
如果使用MCU屏(IIC、SPI、8080等接口的屏)不使用DMA,则使用 1. Create ONE buffer,就算使用 2. Create TWO buffer也不会提升性能
如果使用MCU屏(IIC、SPI、8080等接口的屏)使用DMA,   则使用  2. Create TWO buffer
如果使用RGB屏(stm32 的LTDC驱动屏幕),则使用 3. Double buffering

这里使用STM32 LTDC驱动RGB屏,使用 3. Double buffering

  1. 修改刷屏函数
    为了防止屏幕闪烁,LTDC刷屏的方法有两种:
    1. 使用带 _NoReload 后缀的函数,在消隐区更新LTDC缓冲区地址。注意,使用此方法需要注意,计算出屏幕刷新率,如笔者使用的屏幕,LTDC时钟频率为10MHz, 刷新率 = LTDC频率/((LCD_W + LCD_HBP + (LCD_HSYNC_WIDTH-1) + LCD_HFP)*(LCD_H + LCD_VBP + (LCD_VSYNC_HEIGHT-1) + LCD_VFP)) = 63fps, 则一帧刷新时间为 17ms,为了防止闪烁,则 两次 lv_task_handler(); 调用之间至少需要间隔 17ms
/**
 * @file lv_port_disp_templ.c
 *
 */

/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1

/*********************
 *      INCLUDES
 *********************/
#include "lv_port_disp_template.h"
#include <stdbool.h>
#include "stm32f4xx_hal.h"
#include "stm32f4xx_hal_ltdc.h"
#include "ltdc.h"
/*********************
 *      DEFINES
 *********************/
#define MY_DISP_HOR_RES    480
#define MY_DISP_VER_RES    272 

#ifndef MY_DISP_HOR_RES 
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
    #define MY_DISP_HOR_RES    320
#endif

#ifndef MY_DISP_VER_RES
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
    #define MY_DISP_VER_RES    240
#endif

/**********************
 *      TYPEDEFS
 **********************/

/**********************
 *  STATIC PROTOTYPES
 **********************/
static void disp_init(void);

static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//        const lv_area_t * fill_area, lv_color_t color);

/**********************
 *  STATIC VARIABLES
 **********************/
#if defined(__CC_ARM) || defined(__ARMCC_VERSION)   /* Keil */
#if defined ( __CC_ARM )    /* AC5 */
    #define __AT(__ADDR)    __attribute__ ((at(__ADDR), used))
#elif defined ( __ARMCC_VERSION )   /* AC6 */
    #define __AT(__ADDR)    __attribute__ ((section(".ARM.__at_" #__ADDR)))
#endif  /* __CC_ARM */
#endif
#define AT_ADDR(__ADDR)  __AT(__ADDR)
static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES] AT_ADDR(0xc0000000);      /* 将缓冲区定义的SDRAM中 注意要和LTDC中保持一致 */      
static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES] AT_ADDR(0xc003FC00);            
/**********************
 *      MACROS
 **********************/

/**********************
 *   GLOBAL FUNCTIONS
 **********************/

void lv_port_disp_init(void)
{
    /*-------------------------
     * Initialize your display
     * -----------------------*/
    disp_init();

    /*-----------------------------
     * Create a buffer for drawing
     *----------------------------*/

    /**
     * LVGL requires a buffer where it internally draws the widgets.
     * Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
     * The buffer has to be greater than 1 display row
     *
     * There are 3 buffering configurations:
     * 1. Create ONE buffer:
     *      LVGL will draw the display's content here and writes it to your display
     *
     * 2. Create TWO buffer:
     *      LVGL will draw the display's content to a buffer and writes it your display.
     *      You should use DMA to write the buffer's content to the display.
     *      It will enable LVGL to draw the next part of the screen to the other buffer while
     *      the data is being sent form the first buffer. It makes rendering and flushing parallel.
     *
     * 3. Double buffering
     *      Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
     *      This way LVGL will always provide the whole rendered screen in `flush_cb`
     *      and you only need to change the frame buffer's address.
     */


    /* Example for 3) also set disp_drv.full_refresh = 1 below*/
    static lv_disp_draw_buf_t draw_buf_dsc_3;
    lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
                          MY_DISP_VER_RES * MY_DISP_HOR_RES);   /*Initialize the display buffer*/

    /*-----------------------------------
     * Register the display in LVGL
     *----------------------------------*/

    static lv_disp_drv_t disp_drv;                         /*Descriptor of a display driver*/
    lv_disp_drv_init(&disp_drv);                    /*Basic initialization*/

    /*Set up the functions to access to your display*/

    /*Set the resolution of the display*/
    disp_drv.hor_res = MY_DISP_HOR_RES;
    disp_drv.ver_res = MY_DISP_VER_RES;

    /*Used to copy the buffer's content to the display*/
    disp_drv.flush_cb = disp_flush;

    /*Set a display buffer*/
    disp_drv.draw_buf = &draw_buf_dsc_3;

    /*Required for Example 3)*/
    disp_drv.full_refresh = 1;

    /* Fill a memory array with a color if you have GPU.
     * Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
     * But if you have a different GPU you can use with this callback.*/
    //disp_drv.gpu_fill_cb = gpu_fill;

    /*Finally register the driver*/
    lv_disp_drv_register(&disp_drv);
}

/**********************
 *   STATIC FUNCTIONS
 **********************/

/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
    /*You code here*/
}

volatile bool disp_flush_enabled = true;

/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_enable_update(void)
{
    disp_flush_enabled = true;
}

/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_disable_update(void)
{
    disp_flush_enabled = false;
}

/*Flush the content of the internal buffer the specific area on the display
 *You can use DMA or any hardware acceleration to do this operation in the background but
 *'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
    if(disp_flush_enabled) {
        /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
        
//        /* 注意 防止有DMA正在进行 如果有DMA正在进行 操作LTDC寄存器时 APB2总线会暂停,导致DMA出错 */
//        while(((hspi1.State > HAL_SPI_STATE_READY) && (hspi1.State < HAL_SPI_STATE_ERROR))
//                || ((hsd.State > HAL_SD_STATE_TIMEOUT) && (hsd.State < HAL_SD_STATE_ERROR)))
//            {
//                vTaskDelay(1);               
//            }
            //taskENTER_CRITICAL();
            HAL_LTDC_SetAddress_NoReload(&hltdc, (uint32_t)color_p, LTDC_LAYER_1);
            HAL_LTDC_Reload(&hltdc, LTDC_RELOAD_VERTICAL_BLANKING);
            //taskEXIT_CRITICAL();
    }

    /*IMPORTANT!!!
     *Inform the graphics library that you are ready with the flushing*/
    lv_disp_flush_ready(disp_drv);
}

/*OPTIONAL: GPU INTERFACE*/

/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//                    const lv_area_t * fill_area, lv_color_t color)
//{
//    /*It's an example code which should be done by your GPU*/
//    int32_t x, y;
//    dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
//    for(y = fill_area->y1; y <= fill_area->y2; y++) {
//        for(x = fill_area->x1; x <= fill_area->x2; x++) {
//            dest_buf[x] = color;
//        }
//        dest_buf+=dest_width;    /*Go to the next line*/
//    }
//}

#else /*Enable this file at the top*/

/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif

static void lv_rt_log(const char *buf)
{
    SEGGER_RTT_printf(0, "%s\r\n", buf);
}
/* USER CODE END 0 */

/**
  * @brief  The application entry point.
  * @retval int
  */
int main(void)
{
  /* USER CODE BEGIN 1 */

  /* USER CODE END 1 */

  /* MCU Configuration--------------------------------------------------------*/

  /* Reset of all peripherals, Initializes the Flash interface and the Systick. */
  HAL_Init();

  /* USER CODE BEGIN Init */

  /* USER CODE END Init */

  /* Configure the system clock */
  SystemClock_Config();

  /* USER CODE BEGIN SysInit */

  /* USER CODE END SysInit */

  /* Initialize all configured peripherals */
  MX_GPIO_Init();
  MX_DMA2D_Init();
  MX_FMC_Init();
  MX_LTDC_Init();

  /* USER CODE BEGIN 2 */
  
  lv_init();
  lv_port_disp_init();
  lv_log_register_print_cb(lv_rt_log); //注册打印函数
  lv_obj_t* obj = lv_btn_create(lv_scr_act());
  lv_obj_set_size(obj, 200, 200);
  
  obj = lv_btn_create(lv_scr_act());
  lv_obj_set_size(obj, 200, 200);
  lv_obj_set_pos(obj, 100, 100);
  lv_obj_set_style_bg_color(obj, lv_color_hex(0xff0000), 0);
  /* USER CODE END 2 */

  
  /* Infinite loop */
  /* USER CODE BEGIN WHILE */
  while (1)
  {
    /* USER CODE END WHILE */
    lv_task_handler();
    HAL_Delay(17);  
    /* USER CODE BEGIN 3 */

  }
  /* USER CODE END 3 */
}
	2. 开启LTDC中断,在LTDC第一行中断中,更新LTDC缓冲区。

在这里插入图片描述

/**
 * @file lv_port_disp_templ.c
 *
 */

/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1

/*********************
 *      INCLUDES
 *********************/
#include "lv_port_disp_template.h"
#include <stdbool.h>
#include "stm32f4xx_hal.h"
#include "stm32f4xx_hal_ltdc.h"
#include "ltdc.h"
/*********************
 *      DEFINES
 *********************/
#define MY_DISP_HOR_RES    480
#define MY_DISP_VER_RES    272 

#ifndef MY_DISP_HOR_RES 
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
    #define MY_DISP_HOR_RES    320
#endif

#ifndef MY_DISP_VER_RES
    #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
    #define MY_DISP_VER_RES    240
#endif

/**********************
 *      TYPEDEFS
 **********************/

/**********************
 *  STATIC PROTOTYPES
 **********************/
static void disp_init(void);

static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//        const lv_area_t * fill_area, lv_color_t color);

/**********************
 *  STATIC VARIABLES
 **********************/
#if defined(__CC_ARM) || defined(__ARMCC_VERSION)   /* Keil */
#if defined ( __CC_ARM )    /* AC5 */
    #define __AT(__ADDR)    __attribute__ ((at(__ADDR), used))
#elif defined ( __ARMCC_VERSION )   /* AC6 */
    #define __AT(__ADDR)    __attribute__ ((section(".ARM.__at_" #__ADDR)))
#endif  /* __CC_ARM */
#endif
#define AT_ADDR(__ADDR)  __AT(__ADDR)
static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES] AT_ADDR(0xc0000000);      /* 将缓冲区定义的SDRAM中 注意要和LTDC中保持一致 */      
static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES] AT_ADDR(0xc003FC00);            
/**********************
 *      MACROS
 **********************/

/**********************
 *   GLOBAL FUNCTIONS
 **********************/

void lv_port_disp_init(void)
{
    /*-------------------------
     * Initialize your display
     * -----------------------*/
    disp_init();

    /*-----------------------------
     * Create a buffer for drawing
     *----------------------------*/

    /**
     * LVGL requires a buffer where it internally draws the widgets.
     * Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
     * The buffer has to be greater than 1 display row
     *
     * There are 3 buffering configurations:
     * 1. Create ONE buffer:
     *      LVGL will draw the display's content here and writes it to your display
     *
     * 2. Create TWO buffer:
     *      LVGL will draw the display's content to a buffer and writes it your display.
     *      You should use DMA to write the buffer's content to the display.
     *      It will enable LVGL to draw the next part of the screen to the other buffer while
     *      the data is being sent form the first buffer. It makes rendering and flushing parallel.
     *
     * 3. Double buffering
     *      Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
     *      This way LVGL will always provide the whole rendered screen in `flush_cb`
     *      and you only need to change the frame buffer's address.
     */


    /* Example for 3) also set disp_drv.full_refresh = 1 below*/
    static lv_disp_draw_buf_t draw_buf_dsc_3;
    lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
                          MY_DISP_VER_RES * MY_DISP_HOR_RES);   /*Initialize the display buffer*/

    /*-----------------------------------
     * Register the display in LVGL
     *----------------------------------*/

    static lv_disp_drv_t disp_drv;                         /*Descriptor of a display driver*/
    lv_disp_drv_init(&disp_drv);                    /*Basic initialization*/

    /*Set up the functions to access to your display*/

    /*Set the resolution of the display*/
    disp_drv.hor_res = MY_DISP_HOR_RES;
    disp_drv.ver_res = MY_DISP_VER_RES;

    /*Used to copy the buffer's content to the display*/
    disp_drv.flush_cb = disp_flush;

    /*Set a display buffer*/
    disp_drv.draw_buf = &draw_buf_dsc_3;

    /*Required for Example 3)*/
    disp_drv.full_refresh = 1;

    /* Fill a memory array with a color if you have GPU.
     * Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
     * But if you have a different GPU you can use with this callback.*/
    //disp_drv.gpu_fill_cb = gpu_fill;

    /*Finally register the driver*/
    lv_disp_drv_register(&disp_drv);
}

/**********************
 *   STATIC FUNCTIONS
 **********************/

/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
    /*You code here*/
}

volatile bool disp_flush_enabled = true;

/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_enable_update(void)
{
    disp_flush_enabled = true;
}

/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
 */
void disp_disable_update(void)
{
    disp_flush_enabled = false;
}

static lv_disp_drv_t * s_disp_drv = NULL;
static lv_color_t *  s_color_p = NULL;
/* 中断中更新LTDC buff地址 */
void HAL_LTDC_LineEventCallback(LTDC_HandleTypeDef *hltdc)
{
    
    __HAL_LTDC_ENABLE_IT(hltdc, LTDC_IT_LI);
    if(NULL != s_disp_drv)
    {
        HAL_LTDC_SetAddress(hltdc, (uint32_t)s_color_p, LTDC_LAYER_1);
        HAL_LTDC_Reload(hltdc, LTDC_RELOAD_IMMEDIATE);
        lv_disp_flush_ready(s_disp_drv);
        s_disp_drv = NULL;
        s_color_p = NULL;
    }
}
/*Flush the content of the internal buffer the specific area on the display
 *You can use DMA or any hardware acceleration to do this operation in the background but
 *'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
    if(disp_flush_enabled) {
        s_color_p = color_p;
        s_disp_drv = disp_drv;
        /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
        
//        /* 注意 防止有DMA正在进行 如果有DMA正在进行 操作LTDC寄存器时 APB2总线会暂停,导致DMA出错 */
//        while(((hspi1.State > HAL_SPI_STATE_READY) && (hspi1.State < HAL_SPI_STATE_ERROR))
//                || ((hsd.State > HAL_SD_STATE_TIMEOUT) && (hsd.State < HAL_SD_STATE_ERROR)))
//            {
//                vTaskDelay(1);               
//            }
            //taskENTER_CRITICAL();
//            HAL_LTDC_SetAddress_NoReload(&hltdc, (uint32_t)color_p, LTDC_LAYER_1);
//            HAL_LTDC_Reload(&hltdc, LTDC_RELOAD_VERTICAL_BLANKING);
//            lv_disp_flush_ready(disp_drv);
            //taskEXIT_CRITICAL();
    }

    /*IMPORTANT!!!
     *Inform the graphics library that you are ready with the flushing*/
    
}

/*OPTIONAL: GPU INTERFACE*/

/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
//                    const lv_area_t * fill_area, lv_color_t color)
//{
//    /*It's an example code which should be done by your GPU*/
//    int32_t x, y;
//    dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
//    for(y = fill_area->y1; y <= fill_area->y2; y++) {
//        for(x = fill_area->x1; x <= fill_area->x2; x++) {
//            dest_buf[x] = color;
//        }
//        dest_buf+=dest_width;    /*Go to the next line*/
//    }
//}

#else /*Enable this file at the top*/

/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif

添加注册触摸接口

按照 lvgl-8.4.0\examples\porting 文件夹中的 lv_port_indev_template.c 填写即可

添加注册编码器接口

按照 lvgl-8.4.0\examples\porting 文件夹中的 lv_port_indev_template.c 填写即可

添加注册文件系统接口

将 lvgl-8.4.0\src\extra\libs\fsdrv 文件夹下对应文件添加到工程,并使能 lv_conf.h 中对应的文件系统即可

### OSPF Point-to-Multipoint Configuration with MGRE Tunneling Explanation and Setup Guide #### Understanding the Basics of OSPF Point-to-Multipoint Networks In a point-to-multipoint network type within OSPF, routers do not elect Designated Routers (DRs) or Backup Designated Routers (BDRs). Neighbors are established directly between endpoints. The default Hello interval is set to 30 seconds while the Dead interval stands at 120 seconds[^1]. This configuration simplifies neighbor establishment but requires careful planning when integrating advanced features like Multi-Point GRE tunnels. #### Introduction to Multi-Point GRE Tunnels Multi-Point GRE (mGRE) allows multiple remote sites to connect through a single virtual interface on an endpoint device without requiring individual physical interfaces for each connection. mGRE can significantly reduce complexity in hub-and-spoke topologies by enabling dynamic tunnel creation based on IPsec policies or other criteria. #### Combining OSPF Point-to-Multipoint Network Type with mGRE When combining these two technologies: - **Hub Router**: Configured as both ends of all spokes' mGRE sessions. - **Spoke Routers**: Each configured individually pointing back towards the central hub router's public address over which they will establish their respective mGRE session(s). The combination leverages OSPF’s ability to form adjacencies easily across non-broadcast multi-access networks such as those created via mGRE tunnels. It also benefits from OSPF's inherent support for point-to-multipoint configurations where DR/BDR elections aren't necessary due to direct adjacency formation among participating nodes. #### Example Configuration Steps for Hub Router Using Huawei CLI Syntax Below demonstrates how one might configure this scenario using commands similar to what would be found in a typical enterprise-grade environment provided by vendors like Huawei. ```shell # Enter system view mode system-view # Create loopback interface used for establishing mGRE connections interface LoopBack0 ip address 192.168.1.1 255.255.255.255 # Configure real Ethernet port that connects outside world interface GigabitEthernet0/0/1 ip address dhcp # Define mGRE template tunnel-template gre multipoint name mgre-tpl source-interface LoopBack0 destination any # Apply mGRE settings onto actual tunnel interface interface Tunnel0 undo ip address tunnel-protocol gre multipoint apply tunnel-template mgre-tpl ospf enable area 0 ``` For spoke routers, replace `source-interface` command under `tunnel-template` section accordingly depending upon local addressing scheme; ensure consistency throughout entire deployment regarding naming conventions applied here too. #### Verification Commands After Setup Completion Once completed successfully, verify operation status utilizing following instructions available inside most modern networking gear including models produced by companies mentioned earlier: ```shell display ospf peer brief # Check current state of OSPF peers display ip routing-table # Review learned routes after convergence has occurred ping -a <Source_IP> <Destination_IP> # Test reachability between different segments involved ``` --related questions-- 1. How does changing OSPF hello/dead timers affect stability in large-scale deployments? 2. What considerations should administrators take into account before implementing mGRE solutions? 3. Can you explain more about configuring OSPF route-id specifically for devices running OSPF protocol? 4. In what scenarios could deploying OSPF stub areas improve performance compared against standard ones?
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