using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System.Text;
using UnityEngine.SceneManagement;
public class Testinput : MonoBehaviour {
// called zero
void Awake()
{
Debug.Log("Awake");
SceneManager.sceneLoaded += OnSceneLoaded;
}
// called first
void OnEnable()
{
Debug.Log("OnEnable called");
}
// called second 在enable之后和start之前执行
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Debug.Log("OnSceneLoaded: " + scene.name);
Debug.Log(mode);
}
// called third
void Start()
{
Debug.Log("Start");
}
// called when the game is terminated
void OnDisable()
{
Debug.Log("OnDisable");
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}