添加一个定时器
var timer2:egret.Timer=new egret.Timer(1,0);
timer2.addEventListener(egret.TimerEvent.TIMER,cont62,this);
function cont62(e:egret.TouchEvent){
var rect1= new egret.Rectangle(sky.x,sky.y,sky.width,sky.height);角色
var rect2= new egret.Rectangle(z.x,z.y,z.width,z.height);边框
var ishit =rect1.intersects (rect2);
if(ishit==true){
console.log("true");
sky.x=sky.x+60;
}
如果角色碰撞到左边的矩形 角色的x会返回到当前x加60